5. Supply Raid Editor - Sosig Faction

Updated 4 months ago

Supply Raid Editor - Sosig Faction

This tutorial assumes you've got your Supply Raid Editor Setup

About

Sosig Factions are made up of several systems to allow for a gradual progression of difficulty and gameplay variation. Each faction is broken down into Defenders and Squads, there are several defender types and roaming squad systems in place.

Infomation

The basic sosig setup and information that shows up in the Faction Selection menu.

Setting Description
Name The sosig Factions name, used in Character's Default Faction setting and what displays on the Faction selection menu
Category Which sub menu this faction will appear in, recommend using your Username if you plan do a collection of sosig factions, Safehouse if its a safehouse specific faction or Defense if its a defense faction
Team IFF What 'team' this Faction belongs to, 0 - Ally to player, 1+ - Enemy of player, this should rarely change from 1 unless a special case

Levels & Endless Levels

Level and Endless Levels are the same system but used in different contexts, level are used per player capture and can be jumped ahead if the starting level is setup higher. Endless Levels are what come after all the levels are completed, a looping set of level groups for on-going "Marathon" captures. If no Endless levels are set, Supply Raid will reuse the last Level instead.

Levels

A list of levels in order of each capture. Opening a level will show all relevant information for that level. The number represents what capture/level the player is on.

Opened Level

Setting Description
Name Only used for labeling levels, has no affect on anything else than readability
Total Enemies The amount of Sosig Defenders in this level, this is affected by the Enemies Multiplier
Infinite Enemies If ticked, this will spawn infinite defenders up to Total Enemies continuously until the point is captured
Infinite Squad Enemies If ticked, this will spawn infinite Squads up to Squad Count continuously until the point is captured
Enemy Spawn Timer How long between each Sosig spawns or respawns, set to at least 1
Enemy Delay Timer How long until Sosigs this level begin spawning, useful for Defender Sosig factions or linear maps that are smaller
Boss Count How many Boss sosigs will spawn at the start of the level, they spawn in the center of the capture point
Boss Spawn Pool List of SosigEnemyIDs that Supply Raid will randomly pull from, to weight certain sosig types to be spawned add more of that ID
Guard Count How many Guards will spawn around the capture point in guard positions at the start of the level
Guard Spawn Pool List of SosigEnemyIDs that Supply Raid will randomly pull from, to weight certain sosig types to be spawned add more of that ID
Snipers Count How many Snipers will spawn at the start of the level, snipers do not count as defenders as they can spawn in hard to reach places that melee characters cannot kill.
Sniper Spawn Pool List of SosigEnemyIDs that Supply Raid will randomly pull from, to weight certain sosig types to be spawned add more of that ID
Patrol Min Count The minimum amount of sosigs in a patrol that patrols the capture area for the level
Patrol Max Count The maximum amount of sosigs in a patrol that patrols the capture area for the level
Patrol Spawn Pool List of SosigEnemyIDs that Supply Raid will randomly pull from, to weight certain sosig types to be spawned add more of that ID
Squad Behavior What squad sosigs will actively do when they spawn
Squad Team The team(IFF) the sosigs squad will be on when spawned in, allows squads to fight each other, the player and Defenders if desired
Squad Count The number of total squads for this level
Squad Minimum Size The minimum amount of Sosigs in a squad
Squad Maximum Size The maximum amount of Sosigs in a squad
Squad Spawn Pool List of SosigEnemyIDs that Supply Raid will randomly pull from, to weight certain sosig types to be spawned add more of that ID