1. Supply Raid - Overview
Updated 4 months agoSupply Raid Overview
This wiki will cover gameplay mechanics and all the different types of mods you can create for Supply Raid.
Gameplay
Character
The Character which makes up the style of gameplay for Supply Raid, characters have their own buy selection items, enemy loot drops and equipment. Characters can range from a specific style of play, a carefully balanced set of weapons and items, to completely chaotic for fun character.
Faction
Factions are the core enemy groups in Supply Raid, they are made up of "levels" which contain different sosigs for Defenders and Squads. Each faction can have its only unique set of Sosigs and challenges.
Defenders
Defenders are the main sosig group that will defend the capture zone from the player, they are made up of 3 types.
Type | Description |
---|---|
Guards | They will guard a position until they hear or see the player |
Snipers | A sosig that never moves but will have great vantage position over the capture zone area |
Patrol | The core sosig type that is made up of groups of sosigs that patrol around the capture zones |
Squads
Squads are a versatile group of Sosigs that will roam across the map, their purpose can vary a lot between each faction and even each faction level. They can be friendly, on the same team as the player, enemies of the player and even enemies of the player and Defenders.
Game Settings
Setting | Description |
---|---|
Start Level | The level the Faction will start as |
Enemy Multiplier | Multiplier of amount of Sosigs per faction level, useful for greater challenge or H3MP |
Max Defender Enemies | The total alive at once Sosigs that can be defending the capture zone, does not affect Faction level sosig count |
Max Squad Enemies | Total alive Sosigs that can be roaming between Supply Points, does not affect Faction level sosig count |
Game Length | How many captures to win, set to below 1 for Marathon mode (Infinite Captures) In round brackets, the estimated time the game will last |
Supply points | Random Order - Each Supply Point on the map in a random order Random - Next Supply Point is randomly selected each capture Ordered - Each Supply point as ordered by the map |
Capture Mode | Enabled - Supply Point can be capture by standing in the zone Disabled - Supply Point can only be captured by neutralizing all sosigs |
Free Buy Menu | Enabled - Infinite spending tokens Disabled - Regular Character token progression |
Item Spawner | Enabled - The H3VR new Item Spawner is shown in the spawn room Disabled - No Item Spawner is shown |
Equipment Mode | Spawnlock Enabled - Magazines, Rounds, Speed Loaders and clips can be spawn locked for infinite spawning Limited Ammo - Ammo is limited and buy menus will spawn additional ammo |
Respawn | Enabled - Allows for respawning back into the game at the last captured supply point after dying Disabled - The game ends if all players die |
Health Mode | One hit - 100 Hit Points, Any damage will cause death Half Health x0.5 - 2500 Hit Points Standard x1.0 - Default 5000 Hit Points Extra Health x1.5 - 7500 Hit Points Double Health x2.0 - 10000 Hit Points |
Compass Hand | Left - Compass will appear under the left hand Right - Compass will appear under the right hand |