1. Supply Raid - Overview

Updated 4 months ago

Supply Raid Overview

This wiki will cover gameplay mechanics and all the different types of mods you can create for Supply Raid.

Gameplay

Character

The Character which makes up the style of gameplay for Supply Raid, characters have their own buy selection items, enemy loot drops and equipment. Characters can range from a specific style of play, a carefully balanced set of weapons and items, to completely chaotic for fun character.

Faction

Factions are the core enemy groups in Supply Raid, they are made up of "levels" which contain different sosigs for Defenders and Squads. Each faction can have its only unique set of Sosigs and challenges.

Defenders

Defenders are the main sosig group that will defend the capture zone from the player, they are made up of 3 types.

Type Description
Guards They will guard a position until they hear or see the player
Snipers A sosig that never moves but will have great vantage position over the capture zone area
Patrol The core sosig type that is made up of groups of sosigs that patrol around the capture zones

Squads

Squads are a versatile group of Sosigs that will roam across the map, their purpose can vary a lot between each faction and even each faction level. They can be friendly, on the same team as the player, enemies of the player and even enemies of the player and Defenders.

Game Settings

Setting Description
Start Level The level the Faction will start as
Enemy Multiplier Multiplier of amount of Sosigs per faction level, useful for greater challenge or H3MP
Max Defender Enemies The total alive at once Sosigs that can be defending the capture zone, does not affect Faction level sosig count
Max Squad Enemies Total alive Sosigs that can be roaming between Supply Points, does not affect Faction level sosig count
Game Length How many captures to win, set to below 1 for Marathon mode (Infinite Captures)
In round brackets, the estimated time the game will last
Supply points Random Order - Each Supply Point on the map in a random order
Random - Next Supply Point is randomly selected each capture
Ordered - Each Supply point as ordered by the map
Capture Mode Enabled - Supply Point can be capture by standing in the zone
Disabled - Supply Point can only be captured by neutralizing all sosigs
Free Buy Menu Enabled - Infinite spending tokens
Disabled - Regular Character token progression
Item Spawner Enabled - The H3VR new Item Spawner is shown in the spawn room
Disabled - No Item Spawner is shown
Equipment Mode Spawnlock Enabled - Magazines, Rounds, Speed Loaders and clips can be spawn locked for infinite spawning
Limited Ammo - Ammo is limited and buy menus will spawn additional ammo
Respawn Enabled - Allows for respawning back into the game at the last captured supply point after dying
Disabled - The game ends if all players die
Health Mode One hit - 100 Hit Points, Any damage will cause death
Half Health x0.5 - 2500 Hit Points
Standard x1.0 - Default 5000 Hit Points
Extra Health x1.5 - 7500 Hit Points
Double Health x2.0 - 10000 Hit Points
Compass Hand Left - Compass will appear under the left hand
Right - Compass will appear under the right hand