Mapping - Map Components

Updated a year ago

Supply Raid - Map Components

Collection of descriptions of all Supply Raid Components that can be modified for different affects on gameplay. It's recommended using the SR_Scene Prefab that comes with the SDK and never modifying any components not listed here unless you know exactly what you're doing.

SR_Manager

Setting Description
Default Character The exact name of a Character that will be auto selected when the map loads, leave blank for default character
Force Character Category The exact character category that will be auto selected when the map loads, leave blank for default category
Force Static Player Supply Point The first Supply Point the player spawns at will be the only Supply Point with menus, use this in conjunction with the SR_SupplyPoint Force First Spawn setting
Force Capture Order -1 Player Selected Capture Order
0 - Random Order
1 - Random
2 - Ordered
Force Start Points Override Forces a map specific starting tokens no matter what character is selected
Avoidance Quality The Quality of Sosig Pathing, it is Recommend to use lower Quality for larger maps
High Quality - H3VR Default
Good Quality - Recommended for Complex Tiny Maps
Med Quality - Supply Raid Default (For optimal balanced performance) , Recommend for Medium Sized maps
Low Quality - Recommend for Large/Huge Maps
No Obstacle Avoidance - Do Not Use
World Transforms All the gamemode specific gameObjects
Fallback Thumbnail The fallback thumbnail for Menu thumbnails if icons are missing
Sosig Setup All Sosig Hearing, Field of View (FOV) and Sight settings
Max Hearing Range Max Distance which Sosigs can hear while fully alerted
Max FOV Max FOV can see while fully alerted
Max Sight Range Max Distance which Sosigs can see while fully alerted
State Hearing Range Mults X - Mutlipler when unalerted
Y - Multiplier when investigating
Z - Multiplier in full alert combat state
State FOV Mults X - Mutlipler when unalerted
Y - Multiplier when investigating
Z - Multiplier in full alert combat state
State Sight Range Mults X - Mutlipler when unalerted
Y - Multiplier when investigating
Z - Multiplier in full alert combat state
Global Audio The Audiosource that produces all the gamemode sounds to the player
Audio Confirm Confirm Sound effect using the menus
Audio Fail Fail Sound when not enough tokens
Audio Error Fatal error sound when something doesn't work
Audio Rearm Sound of rearming weapons
Audio Points Gain Sound effect when getting a Token
Audio Tick Ticking sound of capturing a point every second
Audo Tick Almost Ticking Sound when in the last 5 seconds of a capture
Audio Capture Complete When the Supply Point has been captured
Audio Fail Capture When the player leaves the capture zone before capturing

SR_SupplyPoint

Setting Description
Force First Spawn This forces this Supply Point to always be the first starting Supply Point
Capture Time How long this point takes to capture
Buy Menu Position and Rotation of the Buy Menu
Ammo Station Position and Rotation of the Ammo Menu
Recycler Position and Rotation of the Recycler Menu
Duplicator Position and Rotation of the Magazine Duplicator Menu
Attachment Station Position and Rotation of the Attachment table Menu
Supply Size Currently unused, potentionally future use for deciding Supply Capture order
Respawn Position and Rotation of the player when they spawn at this supply point
Capture Zone Position, Rotation and Scale of the Capture Zone
Sosig Spawns The locations where Sosigs spawn in after Defenders sosigs are neutralized, randomly selected from the list and will try to avoid spawning infront of the player
Player Nearby The minimum distance the player needs to be from the Sosig Spawns for them to spawn sosigs
Spawn Radius The distance the Sosigs will randomly spawn around their points
Guard Points List of positions Guard Sosigs can spawn at, selected at random
Sniper Points List of positions Sniper Sosigs can spawn at, selected at random
The gizmo line represents the spawn's facing direction
Patrol Paths A list of Patrol paths Patrol Sosigs will spawn at, Patrol groups select Patrol Paths at random
Patrol Points is an ordered list of the Patrol Path in list order, the Patrol Point gizmo line points to the look direction of that point

SR_GameObjects

Setting Description
Active On The Supply Raid event that triggers the activation

Supply Point Captured - Selected Supply Point is captured
Supply Point Attack - Selected Supply Point is the current Attack Supply Point
Supply Point Idle - Selected Supply Point is not being used for anything
Before Launch - Before the game is launched in the menu
Game Launch - The game has been started
Game Complete - When the game is completed
Capture - Any Supply Point has been captured
Final Supply Point - Final Supply Point
Endless Start - All of the faction level are completed and now is in endless levels
Objective Complete - Successfully taken all Supply Point captures
Objective Fail - Dying on no respawning
Objective End - Dying on no respawning on marathon mode
Set State Sets the list GameObjects active state

True - Enables all GameObjects
False - Disables all GameObjects
Inverse - Sets all Gameobjects to an inverse active state e.g. if true, sets to false
Random - Randomly sets each GameObject separately to Enabled or Disabled
Supply Point The selected Supply Point that Active On references for "Supply Point" labels
GameObjects The list of Gameobjects that are affected by this component