More frames in big fights. Two things in one mod:
Both on by default, both independently configurable.
Past 150m, distant sosigs switch to a cheaper mode: physics solver quality drops, shadow casting off, rigidbody sleep threshold raised so idle bodies stop simulating entirely.
Nothing changes at close range. Health, hit detection, AI, and weapons are never touched.
Scopes, drones, and cameras: If a sosig appears inside the view of any scope, rangefinder, drone camera, handheld camera, or spectator panel output, LOD is suppressed for it — physics and shadows restore to normal. The quality reduction is only active when a sosig is outside both the player's range and any camera view.
All settings configurable via F1 (ConfigurationManager) or the .cfg file.