This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
SosigOptimizer
More FPS in big fights. LOD cuts physics and shadow cost for distant enemies. Gib Cleaner auto-removes corpse debris. No gameplay changes at close range. Fully configurable.1.0.4
- Fixed: gib cleaner could incorrectly tag TNH encryption nodes and other pre-existing objects near a dying sosig as gibs
1.0.3
- Fixed VR controller being incorrectly tagged as a gib when killed near a dying sosig, causing the left hand to stop working entirely
- Added NaN position guard before gib detection physics query
1.0.2
- Fixed weapons holstered in quick-belt slots being tagged as gibs (hierarchy traversal now uses GetComponentInParent instead of transform.root)
- Added player body and player hitbox guards to gib cap enforcer to prevent destroying physics objects attached to the player rig
1.0.1
- Stability improvements to gib lifetime and cap enforcement
1.0.0
- Initial release
- Sosig LOD: cuts physics cost, shadow casting, and rigidbody sleep for enemies beyond 150m. Fully restores on approach
- Camera observation: LOD suppressed for any sosig visible through a scope, drone, or handheld camera
- Gib Cleaner: auto-removes severed limbs and explosion debris with configurable lifetime and hard cap
- Dropped weapons and loot are never touched
- All settings configurable via F1 (ConfigurationManager) or .cfg file
