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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
1.0.4
Fixed: gib cleaner could incorrectly tag TNH encryption nodes and other pre-existing objects near a dying sosig as gibs
1.0.3
Fixed VR controller being incorrectly tagged as a gib when killed near a dying sosig, causing the left hand to stop working entirely
Added NaN position guard before gib detection physics query
1.0.2
Fixed weapons holstered in quick-belt slots being tagged as gibs (hierarchy traversal now uses GetComponentInParent instead of transform.root)
Added player body and player hitbox guards to gib cap enforcer to prevent destroying physics objects attached to the player rig
1.0.1
Stability improvements to gib lifetime and cap enforcement
1.0.0
Initial release
Sosig LOD: cuts physics cost, shadow casting, and rigidbody sleep for enemies beyond 150m. Fully restores on approach
Camera observation: LOD suppressed for any sosig visible through a scope, drone, or handheld camera
Gib Cleaner: auto-removes severed limbs and explosion debris with configurable lifetime and hard cap
Dropped weapons and loot are never touched
All settings configurable via F1 (ConfigurationManager) or .cfg file