SosigOptimizer
More FPS in big fights. LOD cuts physics and shadow cost for distant enemies. Gib Cleaner auto-removes corpse debris. No gameplay changes at close range. Fully configurable.
By invent60
CHANGELOG
1.0.3
- Fixed VR controller being incorrectly tagged as a gib when killed near a dying sosig, causing the left hand to stop working entirely
- Added NaN position guard before gib detection physics query
1.0.2
- Fixed weapons holstered in quick-belt slots being tagged as gibs (hierarchy traversal now uses GetComponentInParent instead of transform.root)
- Added player body and player hitbox guards to gib cap enforcer to prevent destroying physics objects attached to the player rig
1.0.1
- Stability improvements to gib lifetime and cap enforcement
1.0.0
- Initial release
- Sosig LOD: cuts physics cost, shadow casting, and rigidbody sleep for enemies beyond 150m. Fully restores on approach
- Camera observation: LOD suppressed for any sosig visible through a scope, drone, or handheld camera
- Gib Cleaner: auto-removes severed limbs and explosion debris with configurable lifetime and hard cap
- Dropped weapons and loot are never touched
- All settings configurable via F1 (ConfigurationManager) or .cfg file