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SosigOptimizer

More FPS in big fights. LOD cuts physics and shadow cost for distant enemies. Gib Cleaner auto-removes corpse debris. No gameplay changes at close range. Fully configurable.

CHANGELOG

1.0.3

  • Fixed VR controller being incorrectly tagged as a gib when killed near a dying sosig, causing the left hand to stop working entirely
  • Added NaN position guard before gib detection physics query

1.0.2

  • Fixed weapons holstered in quick-belt slots being tagged as gibs (hierarchy traversal now uses GetComponentInParent instead of transform.root)
  • Added player body and player hitbox guards to gib cap enforcer to prevent destroying physics objects attached to the player rig

1.0.1

  • Stability improvements to gib lifetime and cap enforcement

1.0.0

  • Initial release
  • Sosig LOD: cuts physics cost, shadow casting, and rigidbody sleep for enemies beyond 150m. Fully restores on approach
  • Camera observation: LOD suppressed for any sosig visible through a scope, drone, or handheld camera
  • Gib Cleaner: auto-removes severed limbs and explosion debris with configurable lifetime and hard cap
  • Dropped weapons and loot are never touched
  • All settings configurable via F1 (ConfigurationManager) or .cfg file