H3VR
Install with App

Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
136
Likes
0
Size
11MB
Dependants

H3ZM LaserMine

H3ZM LaserMine activated on a wall

A battery-powered laser mine for H3VR, inspired by classic Counter-Strike 1.6 Zombie Mod and the Half-Life tripmine.

Part of the H3ZM mod family. This is a standalone item mod: the H3ZM gamemode is not required.

Features

Plant a mine, insert an LM-B1 battery and select ARM. Its cyan beam damages crossing targets, then briefly recharges.

  • Each mine spawns with one separate, single-use LM-B1 battery.
  • Swap batteries while planted.
  • Spawnlockable batteries; the mine itself cannot spawnlock.
  • Battery charge bar and status light.
  • Incoming damage drains battery energy. Moving or invalid surfaces release the mine.
  • Configurable energy, damage, recharge delay and resilience.

The beam damages players by default, including you. Plan a safe route, or disable DamagePlayer in the configuration.

Getting started

Item spawner: H3ZM LaserMine → Support / Remote Explosives. Extra LM-B1 Battery packs: related items or Misc / Utility.

  1. Insert the battery underneath, contacts upward. Either label direction works; it snaps into place.
  2. Release the mine with its rear sticky surface against a valid wall.
  3. Hover a free hand over the top switch and press the trigger for ARM/SAFE, before or after placement.
  4. Wait for cyan: the mine is ready. It briefly recharges after each hit.

Pull the battery out to swap it. An armed mine resumes after charging. Grab the mine body to remove it from the wall. Requires a Large inventory slot.

Reading the lights

Status light Meaning
Dim green SAFE; battery has power.
Slow amber pulse ARMED; waiting for placement.
Faster amber pulse Charging or recharging.
Steady cyan Ready; beam active.
Flashing amber Disrupted; beam temporarily disabled.
Red Too little energy for another charge.
Dark Battery missing or empty.

Configuration

After loading the mod, edit BepInEx/config/quaternion.H3ZM_LaserMine.cfg and restart H3VR.

Setting Default Effect
EnergyPerCharge 500 Energy per activation, shared across targets.
RechargeDelaySeconds 2 Delay after the damage window before recharging.
BatteryCapacity 10000 New battery energy: 20 default activations, excluding damage drain.
LaserDamage 2000 Damage per Sosig link, or once per player, per activation.
DamagePlayer true Player damage, subject to scene rules.
ResilienceMultiplier 1 Higher values reduce damage-related energy drain.

Removed batteries and spawnlock copies retain their charge; keep a fresh pack spawnlocked. Ammo refill controls cannot recharge batteries. Printed mAh and wattage markings are decorative.

Feedback

For feedback or support, join the H3VR Homebrew Discord server and look for @quaternion. When reporting an issue, include your bepinex log, modlist and describe as well as you can on how to reproduce the problem.

Credits

  • Anton Hand and RUST LTD. for H3VR.
  • Valve for Half-Life and Counter-Strike, and the CS 1.6 Zombie Mod community for the inspiration.
  • The H3VR Homebrew community, mod authors, and tool and loader maintainers.
  • The MeatKit, Sodalite and BepInEx contributors for the tools that make this mod possible.

Support

Tips and donations are welcome on Ko-fi. You can find my other projects and links at quaternion7.github.io.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.