First public release of the standalone H3ZM LaserMine, with the custom mine and swappable LM-B1 battery.
Includes the reviewed placement, ARM/SAFE controls, battery gauge, hand and quickbelt poses, audio, and configurable damage and energy settings.
Includes the final 3x cyan zap-contact effect with a bright white core and a 4 m pooled flash, lasting at most 200 ms.
Adds the approved cover, H3VR Homebrew feedback link, credits and Ko-fi support information.
0.9.2
Add pooled cyan forked discharges at zap contacts, enlarged 3x overall after playtesting, with a 210 mm white core, a weaker second pulse and a 4 m flash using H3VR's shared low-priority light. The effect finishes within 200 ms.
Set the ARM/SAFE switch sound to a 0.8 multiplier of the native click event.
Restore the original reviewed mine/battery grip poses; remove the additional pitch introduced in 0.9.1. Keep laser-grab registration in raw controller space so filtered input cannot bake a temporary rotation difference into the held pose. Close grabs retain free orientation.
Align batteries to all three axes of rectangular magazine pouches, with the label and charge bar on the inward-facing side. Head position no longer twists the pack across the slot.
Remove the unreleased GitHub repository link from package metadata.
0.9.1
Reduced placement volume by 50% (0.8 to 0.4), activation by 20% (0.4 to 0.32), and ARM/SAFE switch volume by 50% (native-event multiplier 0.65 to 0.325).
Refined the default mine and battery grip pitch from the paired VR screenshots, preserving grip contact positions, yaw and free close-grab behavior.
Batteries stand upright in magazine pouches with the label and charge bar facing the player. The native quickbelt pose is chosen on insertion, including left/right pouch orientation.
Retained the reviewed package artwork/text, mine_charge startup clip and 500 energy per activation.
0.9.0
Increased default EnergyPerCharge from 250 to 500: a fresh default-capacity battery now provides 20 activations before damage-related drain.
Changed charge-up audio from suitchargeok1 to mine_charge at the existing 0.4 volume; applied reviewed package/battery wording and added the Utility search tag.
Applied the reviewed mine and battery default laser-grab poses; close grabs remain free to follow the hand.
Added the finished layered-cover exports for the package, item spawner and H3ZM shop, showing an active mine on a wall.
Unified the H3ZM family naming, item descriptions and search tags; clarified standalone use and player damage in the README.
Playtest polish: placement ray starts 20 mm inside the housing; outward reach reduced from 150 to 120 mm without moving the planted contact anchor.
Enlarged printed lettering by approximately 20%; doubled SAFE/ARM decals and changed ARM to a brighter muted red. Mine inventory size changed from Medium to Large.
Added native metal-magazine collision sounds, magazine handling sounds on insertion/removal and a quiet vanilla mechanical switch click.
Placement thuck now plays for every successful placement, including SAFE or unpowered mines; energy-start feedback remains gated by power/ARM state.
Reduced charging volume from 0.8 to 0.4, activation from 0.6 to 0.4, and zap from 0.5 to 0.325.
Corrected doubled beam tint and changed amber from RGB (1, 0.45, 0.025) to (1, 0.60, 0.035); beam and emitter now change state color in the same frame.
Accept contact-up batteries rotated 180 degrees and snap to the standard seated orientation.
Extended confirmed native current/legacy empty-mag and all-mag cleanup to loose batteries, protecting held, quickbelted and seated packs.
Added custom v06 mine art and the separate LM-B1 single-use battery.
Added native-style battery seating, pull-out hot-swap, spawnlocking and saved charge.
Added the physical ARM/SAFE switch, unified power states and revised status light.
Added a cyan glowing emitter/lens and surface impact halo, with amber charging/recharge pulses and stun flashes.
Fixed battery reinsertion after native Rigidbody recovery; verified with actual game trigger delivery.
Added DamagePlayer (enabled by default): native player damage once per charge window, sharing the normal energy cost/cooldown and respecting scene damage rules.
Added the approved thin battery charge bar: faint green emission, yellow below 50%, red below 20%, and dark at empty. No numeric readout or new text.
Added damage-to-energy drain and periodic release from moving or invalid supports.
Added companion/related-item registration and targeted legacy crate compatibility.
Added new mine and battery artwork.
0.1.3
Added a configurable active damage period so multiple Sosigs can join one zap charge.
Added green wrist-radar contacts for planted mines in Take and Hold.
Added H3ZM disruption with a flashing cooldown indicator.
0.1.0
Initial package scaffold.
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