Changelog
0.8.0
- Renamed to TnH - MGO2 - UrbanUltimatum.
- Fixed hold assault destinations and added native ladder interaction visuals.
- Adjusted the end-screen placement and grounded physical cover barriers.
- Added double-sided rendering for selected fences and barbed wire.
- Added port credits and a website QR on the metal door.
- Included the latest in-editor positioning and opacity adjustments.
0.5.0
- Authored hold and supply layouts with hold barriers.
- Player ladder grab volumes, Sosig ladder/jump links and refined playable navigation.
- Physical material responses for environment impacts and footsteps.
- Player perimeter fitted separately to Hold 05 upper and underground areas.
- Full-quality baked lighting, persistent tint and probes, fog, and updated artwork.
- H3VR-compatible environment shading and consistent custom decal shader.
- Targeted mesh-junction repair; residual underground seam flicker remains a known issue.
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