


This mod is a collection of changes I made to the base weapons
Key features:
Of course what makes a "good" weapon is entirely subjective, so check each one out, see what you like and what you don't, hopefully you'll find something of use :D
Check this https://thunderstore.io/package/ebkr/r2modman/
This mod is still very WIP, implemented features are listed below
Weapons:
Aspects:
Hammers:
Attack: now deal 30-30-50 damage (instead of 20-25-45), your dash-strike also deals 30 damage and chain into the combo, but is slightly shorter
Ω Attack: costs 0 magick and charges faster, but deals only 80 damage (instead of 120) and has MUCH shorter range
Special: fires slow projectiles that deal 25 damage (instead of 15) and you can hold to spam it really fast, it no longer stagger foes
Ω Special: removed
Tips: the attack has a pretty big AoE so use it aggressively. While attacking an enemy you can dash through it to hit both the enemy and anything that was further behind, then dash away and repeat. This also works really well with the new omega: you can easily string quick attacks and omegas together, but to make good use of it you need to stand between foes. The special is mostly there to supplement the damage of your attack. Attack -> dash away -> throw a few specials -> dash in -> attack again. It's very effective on bosses. You can do a special-only run if you build for it, start with Poseidon (for DPS) or Demeter (for defense) and always cast to keep enemies away.
Attack: removed the last hit of your combo, now you can hold to attack quickly dealing 20-20-10x5 damage, or 40-20-10x5 if you dash-strike
Ω Attack: removed
Special: back to its pre-patch version, now it deals 20 damage and pierce, but don't boomerang back to you
Ω Special: still here, it's free and also charges faster!
Tips: I removed the "wait for big damage" gimmick because it just doesn't feel right in the daggers, the new kit is entirely designed for low commitment so you can easily jump in and out of combat. Dash-strike and hold attack to do a full combo, then dash behind the enemy and attack again to keep the combo going. You need to HOLD the attack button, if you keep pressing it you'll accidentally attack while trying to dodge (for those who don't know, attacks cancel your dash's iframes, this is a big deal now in Hades II because you only have one dash). While the special lacks DPS, it's really good for utility: you can easily apply Zeus, Heph or Demeter, you can also stagger unarmored foes from the other side of the screen before running towards them. The omega is useful for killing waves of weak enemies, but you can also fire at point blank to deal tons of damage.
Attack: reworked, the new attack works more like the bow in Hades 1, but there's no power shot and you move with 30% speed while charging, you can either charge to the end for 70 damage or spam short attacks
Ω Attack: removed
Special: deals 30 damage (instead of 25) and you can hold to attack while moving at 70% speed
Ω Special: removed (I'm aware most people like it, I plan on adding it back as an aspect ;)
Tips: the strategy isn't different from the original torches, just pick a target and attack the hell out of it. Unlike the bow, there's no guilt in doing half charges, you should release almost fully charged attacks for max DPS, but spamming it also deal decent damage. Attack single targets and use special when dealing with crowds. Keep holding special until most enemies are dead, it has enough speed that you can strafe around enemies and dodge slow projectiles. The trick for good specials is positioning: there's a sweet spot, not too close, not too far, where the target gets hit twice by each fireball.
Attack: pretty much the same, now it has a long cooldown, but you don't need to worry about grabbing your skulls
Ω Attack: removed
Special: removed
Ω Special: reworked, charge it for 0.74s then become invulnerable for another 0.74s while running over enemies, the new special moves slowly and you can control it
Tips: this weapon was clunky before... still is but I love it ^^ The attack's cooldown is long enough that you can always dash between attacks without sacrificing DPS, you can also attack -> cast -> attack, which is a deadly combo. The special gives you lots of iframes but it's just not quick enough to block incoming damage. The idea is to charge it from far away or look for breathing room between enemies' attacks. Once charged, nothing can stop you! Now you can either chase distant targets, or float to a safe place, or (my favorite) circle around an enemy to hit it twice.