


This mod is a collection of changes I made to the base weapons
Key features:
Of course what makes a "good" weapon is entirely subjective, so check each one out, see what you like and what you don't, hopefully you'll find something of use :D
Check this https://thunderstore.io/package/ebkr/r2modman/
This mod is still very WIP, implemented features are listed below
Weapons:
Aspects:
Hammers:
The attack is already perfect for what it is, so I didn't change it. While attacking an enemy you can dash through it to hit both the enemy and anything that was further behind, then dash away and repeat. This also works really well with the new omega: you can easily string quick attacks and omegas together, but to make good use of it you need to stand between foes. The special is mostly there to supplement the damage of your attacks. Attack -> dash away -> throw a few specials -> dash in -> attack again. This is very effective on bosses. You can do a special-only run if you build for it, start with Poseidon (for DPS) or Demeter (for defense) and always cast to keep enemies away.
I decided to remove the "wait for big damage" gimmick because it just doesn't feel right in the daggers, the new kit is entirely designed for low commitment so you can easily jump in and out of combat. Dash-strike and hold attack to do a full combo, then dash behind the enemy and attack again to keep the combo going. You need to HOLD the attack button, if you keep pressing it you'll may attack by accident when trying to dodge (for those who don't know, attacks cancel your dash's iframes, this is a big deal now in Hades II because you only have one dash). While the special lacks DPS, it's really good for utility: you can easily apply Zeus, Heph or Demeter, you can also stagger unarmored foes from the other side of the screen before running towards them. The omega is useful for killing waves of weak enemies, but you can also fire at point blank to deal tons of damage.
The strategy isn't different from the original torches, just pick a target and attack the hell out of it. Unlike the bow, there's no guilt in doing half charges, you should release almost fully charged attacks for max DPS, but spamming it also deal decent damage. Attack single targets and use special when dealing with crowds. Keep holding special until most enemies are dead, it has enough speed that you can strafe around enemies and dodge slow projectiles. The trick for good specials is positioning: there's a sweet spot, not too close, not too far, where the target gets hit twice by each fireball.
While attacking you can dash or change direction without breaking the combo. Always aim for at least 2 hits, attack 2 is much faster than the others, so it's pretty much free damage. Attack 3 is a risk/reward kind of situation, it deals lots of damage but sometimes you might want to skip it. If you want to properly aim the final chop you have to dash first, then press the attack button. The special has some sort of "inverted charge time", it fires fast but you have to stand still for a moment, this is perfect if you want to quickly end enemies low on hp. It also has lots of utility: you can knock armored foes away, hit enemies coming from behind or do a little side step between attack combos.
This weapon was clunky before... still is but I love it ^^ The attack's cooldown is long enough that you can always dash between attacks without sacrificing DPS, you can also attack -> cast -> attack, which is a deadly combo. The special gives you lots of iframes but just isn't quick enough to block incoming damage. The idea is to charge it from far away or look for breathing room between enemies' attacks. Once charged, nothing can stop you! Now you can either chase distant targets, or float to a safe place, or (my favorite) circle around an enemy to hit it twice.