Speedrun BugFixesWeapons
Fixes various bugs with weapons and boons interacting with weapons.
| Last updated | 2 weeks ago |
| Total downloads | 107 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | adamant-Speedrun_BugFixesWeapons-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Bug Fixes: Weapons
Fix weapon-side bugs and weapon-specific boon interactions that can affect speedrun attempts.
Part of the Speedrun modpack.
What It Does
Bug Fixes: Weapons collects fixes for weapon behavior and weapon-specific boon interactions that can behave incorrectly in live runs.
The module currently includes:
- Extra Dose Fix Fixes Extra Dose interactions with Coat second punch and dash strike.
- Aspect of Selene Fix Registers Skyfall as a Hex when starting a new run, allowing Path of Stars to be offered directly without needing to pick a Selene's Gift first. Skyfall also always starts at full Moonglow.
- Axe and Blade Omega Channel Fix Fixes Axe omega attack and Blade omega special not benefiting correctly from channeling bonus.
- Tidal Ring Fix Fixes Tidal Ring failing to hit the same mob twice with Circe Staff.
Use it when you want weapon-side bug fixes applied without changing broader routing or utility behavior in the pack.
Installation
Install via r2modman.
This module is usually installed as part of the full Speedrun modpack, where it appears in the shared Speedrun UI with the other speedrun-focused modules.