Speedrun RunModsNPCs
Provides several adjustments to NPC interactions.
| Last updated | 2 weeks ago |
| Total downloads | 101 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | adamant-Speedrun_RunModsNPCs-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Run Mods: NPCs
Control NPC spawn and route-adjacent behavior for speedrun-focused run shaping.
Part of the Speedrun modpack.
What It Does
Run Mods: NPCs changes NPC and route-adjacent behavior that matters for attempt consistency.
The module currently includes:
- Disable Arachne Pity Turns off Arachne pity.
- Disable Selene Before First Boon Prevents Selene from appearing before the first boon or hammer is obtained.
- Force Arachne Spawn Forces Arachne to appear.
- Force Medea Spawn Forces Medea to appear.
- Prevent Echo Scam Blocks both Fields minibosses from spawning at room 3 so Echo cannot be crowded out there.
Use it when you want tighter control over NPC-related route variance without changing the broader world structure.
Installation
Install via r2modman.
This module is usually installed as part of the full Speedrun modpack, where it appears in the shared Speedrun UI with the other speedrun-focused modules.