zerp-WeaponFusion icon

WeaponFusion

Hades II mod allowing you to fuse any* 2 weapons and their aspects into one.

Last updated 2 hours ago
Total downloads 7
Total rating 0 
Categories Mods
Dependency string zerp-WeaponFusion-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Hell2Modding-Hell2Modding-1.0.94 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.94
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1

README

Weapon Fusion

Hades II mod allowing you to fuse any* 2 weapons and their aspects. Takes Attacks and Specials from different weapons and combines them into a single weapon.

Gameplay example of what it looks like in action Weapon fusion test (Moros plus Xinth).

Installation

Use r2modman by ebkr from Thunderstore or GitHub.

There's almost no way I could have tested every combo so it is recommended to backup your save from %USERPROFILE%\Saved Games\Hades II\Profile*.sav in case there are issues.

Usage

Use the Imgui menu (default toggle keybind: INSERT) in the Crossroads training grounds.

If the Imgui window seem unresponsive try disabling V-sync and any external frame limiters if enabled.

Imgui menu

After fusion (re)equip the primary weapon/aspect in the training grounds to get the fused weapon.

If it feels like the fusion didn't apply properly try starting a run/reloading the room.

If it still seems bugged would really appreciate a bug report :).

Current Limitaions / Future plans

  • No Argent Skull(yet)
  • No ingame UI(yet)
  • No upgrades for the minor aspects(yet)
  • Some aspects which didn't make sense to have just its special didn't make it in
  • Some aspects like Momus are currently unavailable for the secondary weapon
  • Eos currently don't have every weapon's special being replicated, the charged attack still works

Issues and feedback

Report any issues or feedback here or on Discord.