WeaponFusion
Hades II mod allowing you to fuse any* 2 weapons and their aspects into one.
| Last updated | 2 hours ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | zerp-WeaponFusion-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Weapon Fusion
Hades II mod allowing you to fuse any* 2 weapons and their aspects. Takes Attacks and Specials from different weapons and combines them into a single weapon.
Gameplay example of what it looks like in action Weapon fusion test (Moros plus Xinth).
Installation
Use r2modman by ebkr from Thunderstore or GitHub.
There's almost no way I could have tested every combo so it is recommended to backup your save from %USERPROFILE%\Saved Games\Hades II\Profile*.sav in case there are issues.
Usage
Use the Imgui menu (default toggle keybind: INSERT) in the Crossroads training grounds.
If the Imgui window seem unresponsive try disabling V-sync and any external frame limiters if enabled.

After fusion (re)equip the primary weapon/aspect in the training grounds to get the fused weapon.
If it feels like the fusion didn't apply properly try starting a run/reloading the room.
If it still seems bugged would really appreciate a bug report :).
Current Limitaions / Future plans
- No Argent Skull(yet)
- No ingame UI(yet)
- No upgrades for the minor aspects(yet)
- Some aspects which didn't make sense to have just its special didn't make it in
- Some aspects like Momus are currently unavailable for the secondary weapon
- Eos currently don't have every weapon's special being replicated, the charged attack still works