zerp-WeaponFusion icon

WeaponFusion

Hades II mod allowing you to fuse any* 2 weapons and their aspects into one.

Last updated 2 days ago
Total downloads 969
Total rating 0 
Categories Mods
Dependency string zerp-WeaponFusion-0.6.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1
Hell2Modding-Hell2Modding-1.0.94 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.94

README

Weapon Fusion

Hades II mod allowing you to fuse any* 2 weapons and their aspects. Takes Attacks and Specials from different weapons and combines them into a single weapon.

Gameplay examples of what it looks like in action:

Installation

Use r2modman by ebkr from Thunderstore or GitHub.

There's almost no way I could have tested every possible combo here :) so it is recommended to backup your save from %USERPROFILE%\Saved Games\Hades II\Profile*.sav in case there are issues.

Usage

Salute the silver pool or use the ImGui menu (default toggle keybind: INSERT). It's recommended to only use this if you atleast have every weapon unlocked. If you do not have every weapon unlocked, just don't fuse them :).

If the ImGui window seem unresponsive try disabling V-sync and any external frame limiters if enabled.

Fusion can only be performed in the Crossroads training grounds.

Pool Interact


Ingame UI


ImGui menu

The primary aspect needs to be changed in the in-game UI before/after fusion if you're using ImGui.

To unfuse weapons using the in-game UI select the same weapon for both primary and secondary and it should change the fuse button to unfuse.

Unfuse

If it feels like the fusion didn't apply properly try starting a run/reloading the room.

If it still seems bugged would really appreciate a bug report :).

Some Limitations/Issues

  • A weapon cannot be fused with another aspect of itself.
  • Aspect of Pan as primary does nothing
  • Minor Aspect of Hel doesn't disable some omega attacks during Valkyrie Form
  • Some aspects which didn't make sense to have just its specials didn't make it in (Eos, Moros, Medea)

Issues and feedback

Report any issues or feedback here or on Discord.