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BepInExPack Silksong
BepInEx modloader, preconfigured and ready to use for Silksong
| Last updated | 5 days ago |
| Total downloads | 74 |
| Total rating | 0 |
| Categories | |
| Dependency string | silksong_modding-BepInExPack_Silksong-1.0.1 |
| Dependants | 0 other packages depend on this package |
README
BepInExPack-Silksong
This is the version of BepInEx specifically tailored for Hollow Knight: Silksong.
The exact version is BepInEx_win_x64_5.4.23.4.zip from https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.4
with changes for better cross-platform support (enumerated below).
BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to
- load custom code (hereafter plugins) into the game on launch;
- patch in-game methods, classes and even entire assemblies without touching original game files;
- configure plugins and log game to desired outputs like console or file;
- manage plugin dependencies.
BepInEx is currently one of the most popular modding tools for Unity on GitHub.
This pack's contents
This pack is preconfigured and usable for x64 Unity games.
In particular, it includes a preconfigured BepInEx.cfg file with our recommended default configuration. Plugin developers
may also want to set Logging.Console.Enabled to true.
It also includes a launcher script (run_bepinex.sh) with executable name set for both Linux and Mac, along with the necessary native code for those platforms in addition to Windows.
A pre-configured steam_appid.txt is provided so that Steam users do not need to launch the game via steam.
Installation (mod manager)
This is the recommended way to install BepInEx on the game.
- Download and install Thunderstore Mod Manager or another compatible mod manager
- Click the Install with Mod Manager button on the website page
- Run the game via the mod manager
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of
BepInExPackfolder into the game folder (where the game executable is located). - Run the game. If everything runs correctly, you will see BepInEx console pop up on your desktop.
Useful links
- BepInEx: writing basic plugin walkthrough
- BepInEx: useful plugins for modding
- BepInEx: patching game methods at runtime
Issues, questions, etc.
At this moment, you can use the following channels to ask for help:
Because we use a customized version of BepInEx, please do not go directly to the BepInEx discord as they may not be able to provide support.