


A small randomizer for Silksong. This is not an item randomizer. This randomizes miscellaneous things like those listed below.
To use, download and enable within your mod manager of choice (or by manually installing if that is your jam), start Silksong, and go into the mod options within. There you can enable, disable, and configure the options to your liking. These are currently global across whichever save file you choose, but in the future will be per-save.
This randomizes the quantity of rosaries and shards that drops when killing enemies.
Currency Consistancy
Rosary Quantity
Rosary Percent Drop Range
Rosary Value Drop Range
Shard Quantity
Shard Percent Drop Range
Shard Value Drop Range
This randomizes the damage Enemies and Bosses does to Hornet. This includes both contact damage and attacks.
Enemy Damage Modifier Type
Damage Consistancy
Damage Shift
Damage Range
Enemy Damage Minimum
Enemy Attack Consistancy
This randomizes the health Enemies and Bosses have. Some bosses phases may not be properly affected as this is a simple adjustment of their health.
Randomize Health
Health Consistancy
Enemy Health Range
Boss Health Range
This randomizes the size of Enemies and Bosses.
Randomize Size
Size Consistancy
Enemy Health Range
Boss Size Range
This (currently) randomizes Hornet's needle damage.
Randomize Hornet's Damage
Damage Consistancy
Damage Shift
Hornet Damage Minimum
This (currently) randomizes the chance for shards to drop from certain walls. These are the metallic silver walls that when struck may drop shards.
The Architect crest has a special interaction with these walls which this acounts for.
Drop Chance Consistancy
Wall Shard Shard Chance
Drop Chance Multiplier
Architect Shard Drop Chance
Architect Drop Chance Multiplier
When changing settings, most things will not take effect until the scene changes.
You can change the seed of the current save by going into the mod's options, Current Save Information, then either reroll or manually set the seed.
The settings for the randomizers can be set in such a way to make enemies always have certain values. Examples include:
Things that I may implement in the future may include, but is not limited to:
These are not guarenteed of course. Any issues or ideas can be submitted in my GitHub.