Aeternal Everwatcher
Aeternal Everwatcher is a rework of Watcher At The Edge, making it a parry focused bossfight.
| Last updated | 19 hours ago |
| Total downloads | 14 |
| Total rating | 0 |
| Categories | Boss |
| Dependency string | AstrumNova-Aeternal_Everwatcher-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121silksong_modding-AssetHelper
Library for helping with loading vanilla game assets.
Preferred version: 1.3.2silksong_modding-FsmUtil
A library for mods to easily make changes to PlayMakerFSMs.
Preferred version: 0.3.16README
Aeternal Everwatcher
Aeternal Everwatcher is a rework of Watcher At The Edge, making it a parry focused bossfight.
Disclaimer
If youre using pantheon of pharloom, the mod breaks the desperation phase (because the dev of that mod is doing too much) either use a very old version of it (i got one, dm me or something for it) or dont use it. Phase 1:
- Modified all of his attacks (literally 3) to be faster, he will basically dash into you and past you and you must parry them, there are ways to make this phase go faster if you know what youre doing Phase 2:
- Added 2 attacks, the nine sols final boss quad wind slash, and the roar ground wave, the roar ground wave in phase 2 is followed up by the dig out uppercut with ample parry window to serve as a tutorial for the phase 3 ground wave followup
- Now his uppercut and triple slash ground slam will create sand shockwaves forcing specific positioning
- His far range slash and close range triple slash will create windslashes behind them Phase 3:
- His ground wave now follows up with the nine sols final boss triple air slash, which is literally the same pattern kinda except it ends with a ground slam which you can ignore, or dash down to catch and parry
- His uppercut now follows up with 3 ground slams followed by an uppercut that spawns a massive ground wave (elden ring final boss attack lol)
- His triple slash attack now has a variation where he will slash once, dash slash, tp close to you, slash once, dash slash, tp behind you with a quick finisher (parry this sooner than you think, funny hitbox but its consistent once you get it down) Phase transitions:
- He will spawn 2 coral spikes on each side, encouraging you to get close i guess or something, and he will always roar as the first attack for phase 2 and phase 3 Desperation phase:
- He will spawn 100 coral spikes, one every 0.15 seconds at a random rotation and position close to you
Settings
- Parry time freeze, you can set this to a time shorter than the vanilla freeze or just 0 to disable it (but some attacks are designed to use the freeze time to give you reaction time to notice which variation hes doing, youve been warned)
- On Damage Freeze, basically parry freeze but when you take damage, helps you stay on rhythm
- Phase durations, to help you practice phases i guess
- Visual effects, for sand brightness, player and boss above sand always, and disabling wind effects if theyre too annoying for you
Github repo: https://github.com/astrum-nova/AeternalEverwatcher