GunZ.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GunZ")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2+50df5752f19fbb1ccfec2e05c497f6c23b05eb08")]
[assembly: AssemblyProduct("GunZ")]
[assembly: AssemblyTitle("GunZ")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal sealed class ConfigurationManagerAttributes
{
	public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);

	public bool? ShowRangeAsPercent;

	public Action<ConfigEntryBase> CustomDrawer;

	public CustomHotkeyDrawerFunc CustomHotkeyDrawer;

	public bool? Browsable;

	public string Category;

	public object DefaultValue;

	public bool? HideDefaultButton;

	public bool? HideSettingName;

	public string Description;

	public string DispName;

	public int? Order;

	public bool? ReadOnly;

	public bool? IsAdvanced;

	public Func<object, string> ObjToStr;

	public Func<string, object> StrToObj;
}
namespace GunZ
{
	[BepInPlugin("bergbok.gunz", "GunZ", "0.0.2")]
	[BepInProcess("Hollow Knight Silksong")]
	public class GunZ : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(HeroController), "Start")]
		private static class HeroController_Start_Patch
		{
			[HarmonyPostfix]
			private static void Postfix(HeroController __instance)
			{
				if (PluginEnabled.Value)
				{
					ApplyModifications(__instance);
				}
			}
		}

		[HarmonyPatch(typeof(HeroController), "Update")]
		private static class HeroController_Update_Patch
		{
			[HarmonyPostfix]
			private static void Postfix(HeroController __instance)
			{
				if (PluginEnabled.Value)
				{
					__instance.acceptingInput = true;
					__instance.controlReqlinquished = false;
				}
			}
		}

		[HarmonyPatch]
		private static class HeroController_Skips_Patch
		{
			[HarmonyPrefix]
			[HarmonyPatch(typeof(HeroController), "CanAttack")]
			[HarmonyPatch(typeof(HeroController), "CanAttackAction")]
			[HarmonyPatch(typeof(HeroController), "CanBackDash")]
			[HarmonyPatch(typeof(HeroController), "CanBind")]
			[HarmonyPatch(typeof(HeroController), "CanCast")]
			[HarmonyPatch(typeof(HeroController), "CanDoFSMCancelMove")]
			[HarmonyPatch(typeof(HeroController), "CanDoFsmMove")]
			[HarmonyPatch(typeof(HeroController), "CanDoSpecial")]
			[HarmonyPatch(typeof(HeroController), "CanDownAttack")]
			[HarmonyPatch(typeof(HeroController), "CanInput")]
			[HarmonyPatch(typeof(HeroController), "CanNailCharge")]
			[HarmonyPatch(typeof(HeroController), "CanPlayNeedolin")]
			[HarmonyPatch(typeof(HeroController), "CanSprint")]
			[HarmonyPatch(typeof(HeroController), "CanStartWithThrowTool")]
			[HarmonyPatch(typeof(HeroController), "CanSuperJump")]
			[HarmonyPatch(typeof(HeroController), "CanTakeControl")]
			[HarmonyPatch(typeof(HeroController), "CanTryHarpoonDash")]
			[HarmonyPatch(typeof(HeroController), "DashCooldownReady")]
			private static bool TruePrefix(HeroController __instance, ref bool __result)
			{
				if (!PluginEnabled.Value)
				{
					return true;
				}
				__result = true;
				return false;
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(HeroController), "IsAttackLocked")]
			[HarmonyPatch(typeof(HeroController), "IsDashLocked")]
			[HarmonyPatch(typeof(HeroController), "IsInputBlocked")]
			private static bool FalsePrefix(HeroController __instance, ref bool __result)
			{
				if (!PluginEnabled.Value)
				{
					return true;
				}
				__result = false;
				return false;
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(HeroController), "DoSprintSkid")]
			[HarmonyPatch(typeof(HeroController), "RelinquishControl")]
			[HarmonyPatch(typeof(HeroController), "PreventShuttlecock")]
			[HarmonyPatch(typeof(HeroController), "StartHarpoonDashCooldown")]
			private static bool NoResultPrefix(HeroController __instance)
			{
				return !PluginEnabled.Value;
			}
		}

		[HarmonyPatch(typeof(HeroController), "DidUseAttackTool")]
		private static class HeroController_DidUseAttackTool_Patch
		{
			[HarmonyPrefix]
			private static void Prefix(HeroController __instance, ref Data toolData)
			{
				if (PluginEnabled.Value)
				{
					((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"DidUseAttackTool called with toolData: {toolData.AmountLeft}");
				}
			}
		}

		internal static GunZ Instance;

		internal static ConfigEntry<bool> PluginEnabled;

		private static float originalDashCooldown;

		private static float originalWallclingCooldown;

		private static bool originalsStored;

		private void Awake()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			PluginEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, (ConfigDescription)null);
			PluginEnabled.SettingChanged += OnPluginEnabledChanged;
			new Harmony("bergbok.gunz").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin loaded and initialized.");
		}

		private void OnPluginEnabledChanged(object sender, EventArgs e)
		{
			HeroController instance = HeroController.instance;
			if (!((Object)(object)instance == (Object)null) && PluginEnabled.Value)
			{
				ApplyModifications(instance);
			}
		}

		private static void ApplyModifications(HeroController hero)
		{
			if (!originalsStored)
			{
				originalDashCooldown = hero.DASH_COOLDOWN;
				originalWallclingCooldown = hero.WALLCLING_COOLDOWN;
				originalsStored = true;
			}
			hero.DASH_COOLDOWN = 0f;
			hero.WALLCLING_COOLDOWN = 0f;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "bergbok.gunz";

		public const string PLUGIN_NAME = "GunZ";

		public const string PLUGIN_VERSION = "0.0.2";
	}
}