Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of GunZ v0.0.2
GunZ.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GunZ")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.0.2.0")] [assembly: AssemblyInformationalVersion("0.0.2+50df5752f19fbb1ccfec2e05c497f6c23b05eb08")] [assembly: AssemblyProduct("GunZ")] [assembly: AssemblyTitle("GunZ")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal sealed class ConfigurationManagerAttributes { public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput); public bool? ShowRangeAsPercent; public Action<ConfigEntryBase> CustomDrawer; public CustomHotkeyDrawerFunc CustomHotkeyDrawer; public bool? Browsable; public string Category; public object DefaultValue; public bool? HideDefaultButton; public bool? HideSettingName; public string Description; public string DispName; public int? Order; public bool? ReadOnly; public bool? IsAdvanced; public Func<object, string> ObjToStr; public Func<string, object> StrToObj; } namespace GunZ { [BepInPlugin("bergbok.gunz", "GunZ", "0.0.2")] [BepInProcess("Hollow Knight Silksong")] public class GunZ : BaseUnityPlugin { [HarmonyPatch(typeof(HeroController), "Start")] private static class HeroController_Start_Patch { [HarmonyPostfix] private static void Postfix(HeroController __instance) { if (PluginEnabled.Value) { ApplyModifications(__instance); } } } [HarmonyPatch(typeof(HeroController), "Update")] private static class HeroController_Update_Patch { [HarmonyPostfix] private static void Postfix(HeroController __instance) { if (PluginEnabled.Value) { __instance.acceptingInput = true; __instance.controlReqlinquished = false; } } } [HarmonyPatch] private static class HeroController_Skips_Patch { [HarmonyPrefix] [HarmonyPatch(typeof(HeroController), "CanAttack")] [HarmonyPatch(typeof(HeroController), "CanAttackAction")] [HarmonyPatch(typeof(HeroController), "CanBackDash")] [HarmonyPatch(typeof(HeroController), "CanBind")] [HarmonyPatch(typeof(HeroController), "CanCast")] [HarmonyPatch(typeof(HeroController), "CanDoFSMCancelMove")] [HarmonyPatch(typeof(HeroController), "CanDoFsmMove")] [HarmonyPatch(typeof(HeroController), "CanDoSpecial")] [HarmonyPatch(typeof(HeroController), "CanDownAttack")] [HarmonyPatch(typeof(HeroController), "CanInput")] [HarmonyPatch(typeof(HeroController), "CanNailCharge")] [HarmonyPatch(typeof(HeroController), "CanPlayNeedolin")] [HarmonyPatch(typeof(HeroController), "CanSprint")] [HarmonyPatch(typeof(HeroController), "CanStartWithThrowTool")] [HarmonyPatch(typeof(HeroController), "CanSuperJump")] [HarmonyPatch(typeof(HeroController), "CanTakeControl")] [HarmonyPatch(typeof(HeroController), "CanTryHarpoonDash")] [HarmonyPatch(typeof(HeroController), "DashCooldownReady")] private static bool TruePrefix(HeroController __instance, ref bool __result) { if (!PluginEnabled.Value) { return true; } __result = true; return false; } [HarmonyPrefix] [HarmonyPatch(typeof(HeroController), "IsAttackLocked")] [HarmonyPatch(typeof(HeroController), "IsDashLocked")] [HarmonyPatch(typeof(HeroController), "IsInputBlocked")] private static bool FalsePrefix(HeroController __instance, ref bool __result) { if (!PluginEnabled.Value) { return true; } __result = false; return false; } [HarmonyPrefix] [HarmonyPatch(typeof(HeroController), "DoSprintSkid")] [HarmonyPatch(typeof(HeroController), "RelinquishControl")] [HarmonyPatch(typeof(HeroController), "PreventShuttlecock")] [HarmonyPatch(typeof(HeroController), "StartHarpoonDashCooldown")] private static bool NoResultPrefix(HeroController __instance) { return !PluginEnabled.Value; } } [HarmonyPatch(typeof(HeroController), "DidUseAttackTool")] private static class HeroController_DidUseAttackTool_Patch { [HarmonyPrefix] private static void Prefix(HeroController __instance, ref Data toolData) { if (PluginEnabled.Value) { ((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"DidUseAttackTool called with toolData: {toolData.AmountLeft}"); } } } internal static GunZ Instance; internal static ConfigEntry<bool> PluginEnabled; private static float originalDashCooldown; private static float originalWallclingCooldown; private static bool originalsStored; private void Awake() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) Instance = this; PluginEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, (ConfigDescription)null); PluginEnabled.SettingChanged += OnPluginEnabledChanged; new Harmony("bergbok.gunz").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin loaded and initialized."); } private void OnPluginEnabledChanged(object sender, EventArgs e) { HeroController instance = HeroController.instance; if (!((Object)(object)instance == (Object)null) && PluginEnabled.Value) { ApplyModifications(instance); } } private static void ApplyModifications(HeroController hero) { if (!originalsStored) { originalDashCooldown = hero.DASH_COOLDOWN; originalWallclingCooldown = hero.WALLCLING_COOLDOWN; originalsStored = true; } hero.DASH_COOLDOWN = 0f; hero.WALLCLING_COOLDOWN = 0f; } } public static class PluginInfo { public const string PLUGIN_GUID = "bergbok.gunz"; public const string PLUGIN_NAME = "GunZ"; public const string PLUGIN_VERSION = "0.0.2"; } }