Decompiled source of WhiteKnightLace v1.0.0
Lace2AnimeVer.dll
Decompiled 14 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using Silksong.AssetHelper.ManagedAssets; using Silksong.FsmUtil; using TeamCherry.Localization; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Lace2AnimeVer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Lace2AnimeVer")] [assembly: AssemblyTitle("WhiteKnightLace")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CCArchive878/Lace2AnimeVer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Lace2AnimeVer { public class PullWebSlash : FsmStateAction { [CompilerGenerated] private sealed class <P3Webs>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PullWebSlash <>4__this; private float <P3laceS>5__1; private float <intOffset>5__2; private float[] <xPositions>5__3; private int <i>5__4; private int <totalCuts>5__5; private PersonalObjectPool <c>5__6; private GameObject <s>5__7; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <P3Webs>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <xPositions>5__3 = null; <c>5__6 = null; <s>5__7 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <P3laceS>5__1 = ((FsmStateAction)<>4__this).owner.gameObject.transform.localScale.x; <intOffset>5__2 = 0f; <xPositions>5__3 = new float[19]; <i>5__4 = 0; while (<i>5__4 < <xPositions>5__3.Length) { if (<P3laceS>5__1 == -1f) { <xPositions>5__3[<i>5__4] = 32.3673f + <intOffset>5__2; } else { <xPositions>5__3[<i>5__4] = 77.7543f - <intOffset>5__2; } <intOffset>5__2 += 3f; <i>5__4++; } <totalCuts>5__5 = 18; break; case 1: <>1__state = -1; <c>5__6 = null; <s>5__7 = null; <totalCuts>5__5--; break; } if (<totalCuts>5__5 >= 0) { <c>5__6 = ((FsmStateAction)<>4__this).owner.gameObject.GetComponent<PersonalObjectPool>(); <>4__this.cutpref = <c>5__6.startupPool[3].prefab; <s>5__7 = ObjectPool.Spawn(<>4__this.cutpref); <s>5__7.transform.position = new Vector3(<xPositions>5__3[<totalCuts>5__5], 100.6244f); ((Behaviour)<s>5__7.GetComponent<AutoRecycleSelf>()).enabled = true; <s>5__7.GetComponent<Animator>().speed = 0.7f; ((Behaviour)<s>5__7.GetComponent<Animator>()).enabled = true; ((Behaviour)<s>5__7.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<s>5__7.GetComponent<RandomlyFlipScale>()).enabled = false; <s>5__7.transform.localScale = new Vector3(<P3laceS>5__1, 4f); <>2__current = (object)new WaitForSeconds(0.365f); <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private GameObject cutpref; private PlayMakerFSM control; public PullWebSlash(GameObject SlashPrefab, PlayMakerFSM lace) { cutpref = SlashPrefab; control = lace; } public override void OnEnter() { DoPullWebSlash(); ((FsmStateAction)this).Finish(); } private void DoPullWebSlash() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) float num = -8.64f; bool value = FsmUtil.GetBoolVariable(control, "Did P3 Shift").value; if (value) { ((FsmStateAction)this).StartCoroutine(P3Webs()); return; } if (!value) { num = -12.945f; } float x = base.owner.gameObject.transform.localScale.x; for (int num2 = 8; num2 >= 0; num2--) { PersonalObjectPool component = base.owner.gameObject.GetComponent<PersonalObjectPool>(); cutpref = component.startupPool[3].prefab; GameObject val = Object.Instantiate<GameObject>(cutpref); val.transform.position = base.owner.gameObject.transform.position + new Vector3(num, 0f, 0f); if (Random.Range(0, 2) == 0) { val.transform.localScale = new Vector3(-1f, 4f); } else { val.transform.localScale = new Vector3(1f, 4f); } ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; if (!value) { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = true; num += 4.45f; } else { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; val.transform.localScale = new Vector3(x, 4f); num += 2.75f; } } } [IteratorStateMachine(typeof(<P3Webs>d__5))] private IEnumerator P3Webs() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <P3Webs>d__5(0) { <>4__this = this }; } } public class SprayCuts : FsmStateAction { private PlayMakerFSM control; public SprayCuts(PlayMakerFSM lace) { control = lace; } public override void OnEnter() { DoSprayCuts(); } private void DoSprayCuts() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) bool value = FsmUtil.GetBoolVariable(control, "Did P3 Shift").value; bool value2 = FsmUtil.GetBoolVariable(control, "Did P2 Shift").value; int num = 3; if (value2) { num = 7; } if (value) { num = 11; } float num2 = Random.Range(-20, 20); float num3 = Random.Range(1, 3); float num4 = Random.Range(1.45f, 1.85f); if (!value) { num2 = -12.945f; } for (int num5 = num; num5 >= 0; num5--) { PersonalObjectPool component = ((Component)control).gameObject.GetComponent<PersonalObjectPool>(); GameObject prefab = component.startupPool[3].prefab; GameObject val = Object.Instantiate<GameObject>(prefab); if (((Component)control).gameObject.transform.localScale.x < 0f) { val.transform.rotation = Quaternion.Euler(0f, 0f, 342f + num2); val.transform.position = ((Component)control).gameObject.transform.position + new Vector3(-1f, 0f, 0f); } else { val.transform.rotation = Quaternion.Euler(0f, 0f, 90f + num2); val.transform.position = ((Component)control).gameObject.transform.position + new Vector3(1f, 0f, 0f); } val.transform.localScale = new Vector3(1f, 1f, 1f); if (value2) { val.transform.localScale = new Vector3(1f + num3, 1f, 1f); } if (value) { val.transform.localScale = new Vector3(1f + num4, 1f, 1f); } ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; if (!value) { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = true; num2 = Random.Range(-20, 20); } else { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; num2 = Random.Range(-20, 20); } } } } public class FlurryAir : FsmStateAction { [CompilerGenerated] private sealed class <DoFlurryAir>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FlurryAir <>4__this; private float <laceScale>5__1; private Vector3 <spawnSpot>5__2; private float <downshift>5__3; private int <cutsRemaining>5__4; private PersonalObjectPool <c>5__5; private GameObject <cut>5__6; private GameObject <pref>5__7; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoFlurryAir>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <c>5__5 = null; <cut>5__6 = null; <pref>5__7 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <laceScale>5__1 = ((Component)<>4__this.control).gameObject.transform.localScale.x; <spawnSpot>5__2 = ((Component)((Component)<>4__this.control).transform.GetChild(4)).transform.position; <downshift>5__3 = 4.6861f; <cutsRemaining>5__4 = <>4__this.numSlashes; break; case 1: <>1__state = -1; <c>5__5 = null; <cut>5__6 = null; <pref>5__7 = null; <cutsRemaining>5__4--; break; } if (<cutsRemaining>5__4 > 0) { <c>5__5 = ((Component)<>4__this.control).gameObject.GetComponent<PersonalObjectPool>(); <cut>5__6 = <c>5__5.startupPool[3].prefab; <pref>5__7 = Object.Instantiate<GameObject>(<cut>5__6); <pref>5__7.transform.position = <spawnSpot>5__2; Extensions.SetScale2D(<pref>5__7.transform, new Vector2(1.4f * <laceScale>5__1, 1.25f)); Extensions.SetPositionY(<pref>5__7.transform, <pref>5__7.transform.position.y - 2f); Extensions.SetPositionZ(<pref>5__7.transform, 0.006f); ((Component)<pref>5__7.transform).transform.Translate(new Vector3(8.9562f * <laceScale>5__1, -1f * <downshift>5__3)); <pref>5__7.GetComponent<Animator>().speed = 1.35f; <downshift>5__3 += 0.65f; <>2__current = (object)new Wait { time = FsmFloat.op_Implicit(0.065f) }; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM control; private int numSlashes; public FlurryAir(PlayMakerFSM lace, int slashes) { control = lace; numSlashes = slashes; } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(DoFlurryAir()); } public override void OnExit() { ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<DoFlurryAir>d__5))] private IEnumerator DoFlurryAir() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoFlurryAir>d__5(0) { <>4__this = this }; } } public class FlurryGround : FsmStateAction { [CompilerGenerated] private sealed class <DoFlurry>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FlurryGround <>4__this; private float <laceScale>5__1; private Vector3 <spawnSpot>5__2; private float[] <zAngs>5__3; private float[] <zAngPosScale>5__4; private int <ind>5__5; private int <cutsRemaining>5__6; private PersonalObjectPool <c>5__7; private GameObject <cut>5__8; private GameObject <pref>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoFlurry>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <zAngs>5__3 = null; <zAngPosScale>5__4 = null; <c>5__7 = null; <cut>5__8 = null; <pref>5__9 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <laceScale>5__1 = ((Component)<>4__this.control).gameObject.transform.localScale.x; <spawnSpot>5__2 = ((Component)((Component)<>4__this.control).transform.GetChild(4)).transform.position; <zAngs>5__3 = new float[4] { 27f, 20f, 30f, 33f }; <zAngPosScale>5__4 = new float[4] { 56f, 49f, 54.75f, 60f }; <ind>5__5 = 0; <cutsRemaining>5__6 = <>4__this.numSlashes; break; case 1: <>1__state = -1; <c>5__7 = null; <cut>5__8 = null; <pref>5__9 = null; <cutsRemaining>5__6--; break; } if (<cutsRemaining>5__6 > 0) { <c>5__7 = ((Component)<>4__this.control).gameObject.GetComponent<PersonalObjectPool>(); <cut>5__8 = <c>5__7.startupPool[3].prefab; <pref>5__9 = Object.Instantiate<GameObject>(<cut>5__8); <pref>5__9.transform.position = <spawnSpot>5__2; Extensions.SetScale2D(<pref>5__9.transform, new Vector2(1.75f * <laceScale>5__1, -2f)); Extensions.SetPositionZ(<pref>5__9.transform, 0.006f); Extensions.SetPositionX(<pref>5__9.transform, <pref>5__9.transform.position.x + 10.2f * <laceScale>5__1); Extensions.SetPositionY(<pref>5__9.transform, <pref>5__9.transform.position.y + 2.4f); if (<laceScale>5__1 == 1f) { Extensions.SetScale2D(<pref>5__9.transform, new Vector2(-1.75f, -2f)); Extensions.SetRotationZ(<pref>5__9.transform, <zAngPosScale>5__4[<ind>5__5]); } else { Extensions.SetRotationZ(<pref>5__9.transform, <zAngs>5__3[<ind>5__5]); } <ind>5__5++; <pref>5__9.GetComponent<Animator>().speed = 1.45f; <>2__current = (object)new Wait { time = FsmFloat.op_Implicit(0.35f) }; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM control; private int numSlashes; public FlurryGround(PlayMakerFSM lace, int slashes) { control = lace; numSlashes = slashes; } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(DoFlurry()); } public override void OnExit() { ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<DoFlurry>d__5))] private IEnumerator DoFlurry() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoFlurry>d__5(0) { <>4__this = this }; } } public class CircleSpawn : FsmStateAction { public GameObject prefab; public GameObject lace; public int choice; public CircleSpawn(GameObject circlePrefab, GameObject LaceBoss, int behaviourChoice) { prefab = circlePrefab; lace = LaceBoss; choice = behaviourChoice; } public override void OnEnter() { if (choice == 1) { DoDescending(); } ((FsmStateAction)this).Finish(); } private void DoDescending() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) StartupPool val = lace.GetComponent<PersonalObjectPool>().startupPool[8]; float num = 2f; float num2 = lace.transform.position.y - 1f; float scaleX = Extensions.GetScaleX(lace.transform); for (int i = 0; i < 3; i++) { ObjectPool.Spawn(val.prefab, (Transform)null, new Vector3(Extensions.GetPositionX(lace.transform) + num * scaleX, num2), Quaternion.identity); num += 3f; num2 -= 3f; } } } public class WheelSlash : FsmStateAction { [CompilerGenerated] private sealed class <ExtraWheels>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public WheelSlash <>4__this; private GameObject <pref>5__1; private float[] <a>5__2; private float[] <x>5__3; private float[] <y>5__4; private float[] <s>5__5; private float[] <mults>5__6; private float <mult>5__7; private Transform <hornet>5__8; private int <n>5__9; private float <offEXY>5__10; private float <offEX>5__11; private int <i>5__12; private GameObject <sp>5__13; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ExtraWheels>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <a>5__2 = null; <x>5__3 = null; <y>5__4 = null; <s>5__5 = null; <mults>5__6 = null; <hornet>5__8 = null; <sp>5__13 = null; <>1__state = -2; } private bool MoveNext() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <a>5__2 = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; <x>5__3 = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; <y>5__4 = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; <s>5__5 = new float[5] { -2f, -2f, 2f, -2f, 2f }; <mults>5__6 = new float[2] { -1f, 1f }; <mult>5__7 = <mults>5__6[Random.Range(0, 2)]; <hornet>5__8 = ((Component)HeroController.instance).gameObject.transform; <n>5__9 = 0; break; case 2: <>1__state = -1; <mult>5__7 *= -1f; <n>5__9++; break; } if (<n>5__9 < 2) { <offEXY>5__10 = Random.Range(-0.653f, 5.675f); <offEX>5__11 = Random.Range(2f, 7f) * <mult>5__7; <i>5__12 = 0; while (<i>5__12 < 5) { <sp>5__13 = ObjectPool.Spawn(<pref>5__1, (Transform)null, new Vector3(Extensions.GetPositionX(<hornet>5__8), Extensions.GetPositionY(<hornet>5__8) + <y>5__4[<i>5__12])); <sp>5__13.GetComponent<Animator>().speed = 0.9f; Extensions.SetScaleX(<sp>5__13.transform, <s>5__5[<i>5__12]); Extensions.SetScaleY(<sp>5__13.transform, Mathf.Abs(<s>5__5[<i>5__12])); Extensions.SetScaleZ(<sp>5__13.transform, Mathf.Abs(<s>5__5[<i>5__12])); Extensions.SetRotationZ(<sp>5__13.transform, <a>5__2[<i>5__12]); Extensions.SetPositionX(<sp>5__13.transform, <sp>5__13.transform.position.x + <x>5__3[<i>5__12]); Extensions.SetPositionZ(<sp>5__13.transform, -0.77f); <sp>5__13 = null; <i>5__12++; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 2; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM pM; public WheelSlash(PlayMakerFSM control) { pM = control; } public override void OnEnter() { bool value = FsmUtil.GetBoolVariable(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "Did P2 Shift").value; bool value2 = FsmUtil.GetBoolVariable(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "Did P3 Shift").value; float[] angles; float[] xOffsets; float[] yOffsets; float[] xScales; if (value2) { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; yOffsets = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; xScales = new float[5] { -2f, -2f, 2f, -2f, 2f }; } else if (value) { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; yOffsets = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; xScales = new float[5] { -2f, -2f, 2f, -2f, 2f }; } else { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5]; yOffsets = new float[5]; xScales = new float[5] { -1f, -1f, 1f, -1f, 1f }; } if (value2) { ((FsmStateAction)this).StartCoroutine(ExtraWheels()); } DoWheelSlash(angles, xOffsets, yOffsets, xScales); if (value2) { ((FsmStateAction)this).StartCoroutine(ExtraWheels()); } ((FsmStateAction)this).Finish(); } private void DoWheelSlash(float[] angles, float[] xOffsets, float[] yOffsets, float[] xScales) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; Transform transform = ((Component)HeroController.instance).gameObject.transform; for (int i = 0; i < 5; i++) { GameObject val = ObjectPool.Spawn(prefab, (Transform)null, new Vector3(Extensions.GetPositionX(transform), Extensions.GetPositionY(transform) + yOffsets[i])); val.GetComponent<Animator>().speed = 0.9f; Extensions.SetScaleX(val.transform, xScales[i]); Extensions.SetScaleY(val.transform, Mathf.Abs(xScales[i])); Extensions.SetScaleZ(val.transform, Mathf.Abs(xScales[i])); Extensions.SetRotationZ(val.transform, angles[i]); Extensions.SetPositionX(val.transform, val.transform.position.x + xOffsets[i]); Extensions.SetPositionZ(val.transform, -0.77f); } } [IteratorStateMachine(typeof(<ExtraWheels>d__4))] private IEnumerator ExtraWheels() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ExtraWheels>d__4(0) { <>4__this = this }; } } public class LatticeSlash : FsmStateAction { private PlayMakerFSM pM; private float scl; public LatticeSlash(PlayMakerFSM control, float absValScale) { pM = control; scl = absValScale; } public override void OnEnter() { float[] angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; float[] xScales = new float[5] { 0f - scl, 0f - scl, scl, 0f - scl, scl }; DoLattice(angles, xScales); ((FsmStateAction)this).Finish(); } private void DoLattice(float[] angles, float[] xScales) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; Transform transform = ((Component)HeroController.instance).gameObject.transform; for (int i = 0; i < 5; i++) { GameObject val = ObjectPool.Spawn(prefab, (Transform)null, new Vector3(Extensions.GetPositionX(transform), Extensions.GetPositionY(transform))); val.GetComponent<Animator>().speed = 1f; Extensions.SetScaleX(val.transform, xScales[i]); Extensions.SetScaleY(val.transform, Mathf.Abs(xScales[i])); Extensions.SetScaleZ(val.transform, Mathf.Abs(xScales[i])); Extensions.SetRotationZ(val.transform, angles[i]); Extensions.SetPositionZ(val.transform, -0.77f); if (Extensions.GetPositionY(transform) < 105f && Extensions.GetScaleX(val.transform) > 1f) { Extensions.SetPositionY(val.transform, val.transform.position.y + 4.25f); } } } } public class DoModCompMethod : FsmStateAction { private GameObject go; private int i; public DoModCompMethod(GameObject lace, int phase) { i = phase; go = lace; } public override void OnEnter() { if (i == 2) { go.GetComponent<LaceKnightBehaviour>().AddRKSlash(); } if (i == 3) { go.GetComponent<LaceKnightBehaviour>().AddP3Thrust(); } ((FsmStateAction)this).Finish(); } } public class P3Cut : FsmStateAction { [CompilerGenerated] private sealed class <CutSequence>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CutSequence>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((FsmStateAction)<>4__this).StartCoroutine(<>4__this.LRFast()); <>2__current = (object)new WaitForSeconds(1.06f); <>1__state = 1; return true; case 1: <>1__state = -1; ((FsmStateAction)<>4__this).StartCoroutine(<>4__this.RLFast()); <>2__current = (object)new WaitForSeconds(2.1234f); <>1__state = 2; return true; case 2: <>1__state = -1; <>4__this.CrossCurved(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LRFast>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; private GameObject <pref>5__1; private float <toNext>5__2; private int <i>5__3; private int <e>5__4; private GameObject <sp>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LRFast>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <sp>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <toNext>5__2 = 0f; <i>5__3 = 0; goto IL_01da; case 1: <>1__state = -1; <sp>5__5 = null; <e>5__4++; goto IL_0187; case 2: { <>1__state = -1; <i>5__3++; goto IL_01da; } IL_01da: if (<i>5__3 < 10) { <e>5__4 = 0; goto IL_0187; } return false; IL_0187: if (<e>5__4 < 3) { <sp>5__5 = ObjectPool.Spawn(<pref>5__1); ((Behaviour)<sp>5__5.GetComponent<AutoRecycleSelf>()).enabled = true; <sp>5__5.GetComponent<Animator>().speed = 1.225f; ((Behaviour)<sp>5__5.GetComponent<Animator>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<RandomlyFlipScale>()).enabled = false; Extensions.SetScaleY(<sp>5__5.transform, 4f); Extensions.SetScaleX(<sp>5__5.transform, 1f); <sp>5__5.transform.position = new Vector3(32.3673f + <toNext>5__2, 100.6244f); <toNext>5__2 += 1.25f; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } <toNext>5__2 += 4.785f; <>2__current = (object)new WaitForSeconds(0.3456f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <RLFast>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; private GameObject <pref>5__1; private float <toNext>5__2; private int <i>5__3; private int <e>5__4; private GameObject <sp>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RLFast>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <sp>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <toNext>5__2 = 0f; <i>5__3 = 0; goto IL_01da; case 1: <>1__state = -1; <sp>5__5 = null; <e>5__4++; goto IL_0187; case 2: { <>1__state = -1; <i>5__3++; goto IL_01da; } IL_01da: if (<i>5__3 < 13) { <e>5__4 = 0; goto IL_0187; } return false; IL_0187: if (<e>5__4 < 3) { <sp>5__5 = ObjectPool.Spawn(<pref>5__1); ((Behaviour)<sp>5__5.GetComponent<AutoRecycleSelf>()).enabled = true; <sp>5__5.GetComponent<Animator>().speed = 1.225f; ((Behaviour)<sp>5__5.GetComponent<Animator>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<RandomlyFlipScale>()).enabled = false; Extensions.SetScaleY(<sp>5__5.transform, 4f); Extensions.SetScaleX(<sp>5__5.transform, -1f); <sp>5__5.transform.position = new Vector3(77.7543f - <toNext>5__2, 100.6244f); <toNext>5__2 += 1.25f; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } <toNext>5__2 += 3.785f; <>2__current = (object)new WaitForSeconds(0.1912f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(CutSequence()); ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<CutSequence>d__2))] private IEnumerator CutSequence() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CutSequence>d__2(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<LRFast>d__3))] private IEnumerator LRFast() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LRFast>d__3(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<RLFast>d__4))] private IEnumerator RLFast() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RLFast>d__4(0) { <>4__this = this }; } private void CrossCurved() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; GameObject val = ObjectPool.Spawn(prefab); val.transform.localScale = new Vector3(2.5f, 2.5f, 1f); val.transform.localPosition = new Vector3(47.7729f, 105.5232f); GameObject val2 = ObjectPool.Spawn(prefab); val2.transform.localScale = new Vector3(-2.5f, 2.5f, 1f); val2.transform.localPosition = new Vector3(71.3753f, 105.5232f); GameObject val3 = ObjectPool.Spawn(prefab); val3.transform.localScale = new Vector3(-2.5f, 2.5f, 1f); val3.transform.localPosition = new Vector3(52.7074f, 105.5232f); ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; val.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; ((Behaviour)val2.GetComponent<AutoRecycleSelf>()).enabled = true; val2.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val2.GetComponent<Animator>()).enabled = true; ((Behaviour)val2.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val2.GetComponent<RandomlyFlipScale>()).enabled = false; ((Behaviour)val3.GetComponent<AutoRecycleSelf>()).enabled = true; val3.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val3.GetComponent<Animator>()).enabled = true; ((Behaviour)val3.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val3.GetComponent<RandomlyFlipScale>()).enabled = false; } } internal class LaceKnightBehaviour : MonoBehaviour { [CompilerGenerated] private sealed class <SaveControl>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LaceKnightBehaviour <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SaveControl>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this._control = FSMUtility.LocateMyFSM(((Component)<>4__this).gameObject, "Control"); <>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.SavedSlashPrefab()); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.ModifyPhase1(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <SavedSlashPrefab>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LaceKnightBehaviour <>4__this; private GameObject <go>5__1; private GameObject <i>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SavedSlashPrefab>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <go>5__1 = null; <i>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = ((ManagedAssetBase<GameObject>)(object)<>4__this._slashBlade).Load(); <>1__state = 1; return true; case 1: <>1__state = -1; <go>5__1 = ManagedAssetExtensions.InstantiateAsset<GameObject>(<>4__this._slashBlade); <go>5__1.SetActive(false); <i>5__2 = Object.Instantiate<GameObject>(<go>5__1); ((Object)<i>5__2).name = "lace_wild_slash_V"; <i>5__2.transform.position = new Vector3(60f, 60f, 0f); <i>5__2.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private ManualLogSource l = Logger.CreateLogSource("ComponentLogger"); private PlayMakerFSM _control = null; private GameObject? _cut = null; private ManagedAsset<GameObject> _slashBlade; private void Awake() { _slashBlade = ManagedAsset<GameObject>.FromNonSceneAsset("Assets/Prefabs/Hornet Bosses/lace_wild_slash_blade.prefab", "localpoolprefabs_assets_areasong"); ((MonoBehaviour)this).StartCoroutine(SaveControl()); } [IteratorStateMachine(typeof(<SavedSlashPrefab>d__5))] public IEnumerator SavedSlashPrefab() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SavedSlashPrefab>d__5(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<SaveControl>d__6))] private IEnumerator SaveControl() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SaveControl>d__6(0) { <>4__this = this }; } private void ModifyPhase1() { ((Component)this).gameObject.GetComponent<HealthManager>().initHp = 1000; ((Component)this).gameObject.GetComponent<HealthManager>().hp = 1000; FsmUtil.GetIntVariable(_control, "P2 HP").Value = 770; FsmUtil.GetIntVariable(_control, "P3 HP").Value = 430; PoolSetup(); AddPoses(); ClipManager(); AddBombSlash(); AirRapidFlurry(); AddCircleSlam(); AddFollowupToDive(); AddP3Intro(); AddMethodsToFsm(); } private void PoolSetup() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) PersonalObjectPool component = ((Component)this).gameObject.GetComponent<PersonalObjectPool>(); GameObject prefab = component.startupPool[0].prefab; StartupPool val = default(StartupPool); val.size = 3; val.prefab = prefab; StartupPool item = val; component.startupPool.Add(item); } private void AddPoses() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown FsmState val = new FsmState(_control.fsm); val.name = "Pose Lean New"; val.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { FsmUtil.GetStateAction(_control, "Pose Lean", 1), (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = true }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Pose Lean"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.22f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") } }; FsmUtil.AddState(_control, val); FsmUtil.AddTransition(val, "FINISHED", "Idle"); } private void AddBombSlash() { FsmUtil.ChangeTransition(_control, "Charge Recover", "FINISHED", "B Slash HopAntic"); } private void AirRapidFlurry() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Expected O, but got Unknown //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Expected O, but got Unknown //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Expected O, but got Unknown //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Expected O, but got Unknown FsmState state = FsmUtil.GetState(_control, "Counter TeleIn"); FloatMultiply val = (FloatMultiply)state.Actions[2]; SetPosition val2 = (SetPosition)state.Actions[5]; val2.y = FsmFloat.op_Implicit(108.65f); val.multiplyBy = FsmFloat.op_Implicit(13f); FsmFloat val3 = new FsmFloat { name = "Angle At Counter", value = 0f }; _control.FsmVariables.floatVariables = _control.FsmVariables.floatVariables.Append(val3).ToArray(); FsmFloat val4 = new FsmFloat { name = "Chase Angle", value = 0f }; _control.FsmVariables.floatVariables = _control.FsmVariables.floatVariables.Append(val4).ToArray(); if (FsmUtil.GetBoolVariable(_control, "P2 Shift").value) { val.multiplyBy = FsmFloat.op_Implicit(1.75f); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new GetAngleToTarget2D { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), offsetX = FsmFloat.op_Implicit(0f), offsetY = FsmFloat.op_Implicit(0f), storeAngle = val3, everyFrame = false }); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new GetAngleToTarget2D { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), offsetX = FsmFloat.op_Implicit(0f), offsetY = FsmFloat.op_Implicit(0f), storeAngle = val4, everyFrame = true }); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new RotateTo { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, targetAngle = val4, speed = FsmFloat.op_Implicit(10f) }); } } private void ClipManager() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Expected O, but got Unknown //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown tk2dSpriteAnimator component = ((Component)this).gameObject.GetComponent<tk2dSpriteAnimator>(); tk2dSpriteAnimationClip clipByName = component.library.GetClipByName("Bomb Slash"); tk2dSpriteAnimationClip clipByName2 = component.library.GetClipByName("Bomb Slash Antic"); clipByName.frames[2] = clipByName.frames[0]; clipByName.frames[3] = clipByName2.frames[6]; clipByName.frames[4] = clipByName2.frames[5]; clipByName.frames[5] = clipByName2.frames[6]; clipByName.frames[6] = clipByName.frames[1]; FsmState val = new FsmState(_control.fsm); val.Name = "B Slash Fall"; FsmUtil.AddState(_control, val); FsmStateAction[] actions = FsmUtil.GetState(_control, "Fall").Actions; val.Actions = (FsmStateAction[])(object)new FsmStateAction[5] { actions[1], actions[2], actions[3], actions[4], (FsmStateAction)new Tk2dPlayAnimation { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, animLibName = FsmString.op_Implicit(""), clipName = FsmString.op_Implicit("Multihit AirEnd") } }; FsmUtil.ChangeTransition(_control, "B Slash End", "FINISHED", "B Slash Fall"); FsmUtil.AddTransition(_control, "B Slash Fall", "LAND", "Land"); Wait val2 = new Wait { time = FsmFloat.op_Implicit(0.015f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") }; FsmUtil.AddAction(_control, "B Slash 1", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 2", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 2 Wall", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 3", (FsmStateAction)(object)val2); } private void AddMethodsToFsm() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Expected O, but got Unknown //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Expected O, but got Unknown //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Expected O, but got Unknown //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Expected O, but got Unknown //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Expected O, but got Unknown //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Expected O, but got Unknown //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Expected O, but got Unknown //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Expected O, but got Unknown //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Expected O, but got Unknown //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Expected O, but got Unknown FsmEvent fsmEvent = FsmEvent.GetFsmEvent("FINISHED"); FsmState val = new FsmState(_control.fsm); val.Name = "Vertical Cut"; FsmUtil.AddState(_control, val); Tk2dWatchAnimationEvents val2 = new Tk2dWatchAnimationEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, animationCompleteEvent = fsmEvent }; val.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { new PullWebSlash(_cut, _control), FsmUtil.GetState(_control, "ComboSlash 6").Actions[9], (FsmStateAction)val2 }; FsmState val3 = new FsmState(_control.fsm); val3.Name = "Vertical Cut Antic"; FsmUtil.AddState(_control, val3); Tk2dPlayAnimationWithEvents val4 = new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Engarde"), animationCompleteEvent = fsmEvent }; val3.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)val4, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.465f), finishEvent = fsmEvent } }; FsmUtil.AddTransition(val3, "FINISHED", "Vertical Cut"); FsmUtil.AddTransition(val, "FINISHED", "Distance Check"); FsmInt element = new FsmInt { name = "Vertical Cut Tracker", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element).ToArray(); FsmInt element2 = new FsmInt { name = "Vertical Cut Missed", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element2).ToArray(); SendRandomEventV3 val5 = (SendRandomEventV3)FsmUtil.GetState(_control, "Far").Actions[7]; val5.events = val5.events.Append(fsmEvent).ToArray(); val5.weights = val5.weights.Append(FsmFloat.op_Implicit(0.6f)).ToArray(); val5.trackingInts = val5.trackingInts.Append(element).ToArray(); val5.eventMax = val5.eventMax.Append(FsmInt.op_Implicit(1)).ToArray(); val5.trackingIntsMissed = val5.trackingIntsMissed.Append(element2).ToArray(); val5.missedMax = val5.missedMax.Append(FsmInt.op_Implicit(5)).ToArray(); FsmUtil.AddTransition(FsmUtil.GetState(_control, "Far"), "FINISHED", "Vertical Cut Antic"); FsmUtil.AddAction(_control, "ComboSlash 6", (FsmStateAction)(object)new SprayCuts(_control)); FsmUtil.AddAction(_control, "RapidSlash Air", (FsmStateAction)(object)new FlurryAir(_control, 4)); FsmUtil.AddAction(_control, "RapidSlash Loop", (FsmStateAction)(object)new FlurryGround(_control, 4)); FsmUtil.AddAction(_control, "P2 Shift 1", (FsmStateAction)(object)new DoModCompMethod(((Component)this).gameObject, 2)); FsmUtil.AddAction(_control, "Quick Slash 1", (FsmStateAction)(object)new LatticeSlash(_control, 1f)); FsmUtil.AddAction(_control, "CrossSlash Antic", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "Slash Slam", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "P2 Shift 1", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "P3 RoarAntic", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); } private void AddCircleSlam() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Expected O, but got Unknown //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Expected O, but got Unknown //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Expected O, but got Unknown //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Expected O, but got Unknown //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Expected O, but got Unknown //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Expected O, but got Unknown //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Expected O, but got Unknown //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Expected O, but got Unknown //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Expected O, but got Unknown //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_042c: Expected O, but got Unknown //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0433: Unknown result type (might be due to invalid IL or missing references) //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_045b: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_047b: Expected O, but got Unknown //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Unknown result type (might be due to invalid IL or missing references) //IL_04b8: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Expected O, but got Unknown //IL_04d1: Unknown result type (might be due to invalid IL or missing references) //IL_04d8: Expected O, but got Unknown //IL_04fd: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0509: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Expected O, but got Unknown FsmOwnerDefault val = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }; FsmEvent fsmEvent = FsmEvent.GetFsmEvent("FINISHED"); GameObject prefab = ((Component)this).gameObject.GetComponent<PersonalObjectPool>().startupPool[0].prefab; FsmFloat val2 = FsmUtil.AddFloatVariable(_control, "Hero Distance X"); FsmState val3 = new FsmState(_control.fsm); val3.Name = "Jump Slam Check"; FsmUtil.AddState(_control, val3); val3.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_control, "Did P2 Shift"), isFalse = fsmEvent }, (FsmStateAction)new GetXDistance { gameObject = val, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), storeResult = val2, everyFrame = false }, (FsmStateAction)new FloatCompare { float1 = val2, float2 = FsmFloat.op_Implicit(3.5f), tolerance = FsmFloat.op_Implicit(0f), equal = FsmEvent.GetFsmEvent("J SLASH"), lessThan = FsmEvent.GetFsmEvent("J SLASH"), greaterThan = fsmEvent, everyFrame = false } }; FsmState val4 = new FsmState(_control.fsm); val4.Name = "Jump Slam Swish"; FsmUtil.AddState(_control, val4); val4.Actions = (FsmStateAction[])(object)new FsmStateAction[6] { (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(-1.4f), ySpeed = FsmFloat.op_Implicit(4f), everyFrame = false }, FsmUtil.GetStateAction(_control, "Downstab Antic", 0), FsmUtil.GetStateAction(_control, "Downstab Antic", 3), FsmUtil.GetStateAction(_control, "ComboSlash 1", 4), (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab Followup"), animationCompleteEvent = fsmEvent }, new CircleSpawn(prefab, ((Component)this).gameObject, 1) }; FsmState val5 = new FsmState(_control.fsm); val5.Name = "Jump Slam Down Antic"; FsmUtil.AddState(_control, val5); val5.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab End"), animationCompleteEvent = fsmEvent } }; SendEventByName val6 = (SendEventByName)FsmUtil.GetStateAction(_control, "Slash Slam", 15); FsmEventTarget eventTarget = val6.eventTarget; FsmState val7 = new FsmState(_control.fsm); val7.Name = "Jump Slam Prep"; FsmUtil.AddState(_control, val7); val7.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new SetRecoilSpeed { target = val, newRecoilSpeed = FsmFloat.op_Implicit(0f) }, (FsmStateAction)new SendEventByName { eventTarget = eventTarget, sendEvent = FsmString.op_Implicit("STUN CONTROL STOP"), delay = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.075f), finishEvent = fsmEvent } }; FsmFloat val8 = FsmUtil.AddFloatVariable(_control, "Self Y"); FsmState val9 = new FsmState(_control.fsm); val9.Name = "Jump Slam Down"; FsmUtil.AddState(_control, val9); val9.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { FsmUtil.GetStateAction(_control, "CrossSlash", 7), (FsmStateAction)new SetVelocity2d { gameObject = val, vector = FsmVector2.op_Implicit(new Vector2(0f, -85f)), x = FsmFloat.op_Implicit(0f), y = FsmFloat.op_Implicit(-85f), everyFrame = false }, (FsmStateAction)new GetPosition2D { gameObject = val, y = val8, space = (Space)0, everyFrame = true, vector = FsmVector2.op_Implicit(new Vector2(0f, 0f)), x = FsmFloat.op_Implicit(0f) }, (FsmStateAction)new FloatCompare { float1 = val8, float2 = FsmFloat.op_Implicit(100.5775f), tolerance = FsmFloat.op_Implicit(0f), lessThan = fsmEvent, equal = fsmEvent, everyFrame = true } }; FsmState val10 = new FsmState(_control.fsm); val10.Name = "Jump Slam Land"; FsmUtil.AddState(_control, val10); val10.Actions = (FsmStateAction[])(object)new FsmStateAction[7] { (FsmStateAction)new SetRecoilSpeed { target = val, newRecoilSpeed = FsmFloat.op_Implicit(15f) }, FsmUtil.GetStateAction(_control, "Slash Slam", 3), FsmUtil.GetStateAction(_control, "Slash Slam", 4), FsmUtil.GetStateAction(_control, "Slash Slam", 9), FsmUtil.GetStateAction(_control, "Slash Slam", 14), FsmUtil.GetStateAction(_control, "Slash Slam", 15), FsmUtil.GetStateAction(_control, "Bounce Back", 1) }; FsmUtil.ChangeTransition(_control, "Force L?", "FINISHED", "Jump Slam Check"); FsmUtil.AddTransition(_control, "Jump Slam Check", "FINISHED", "Downstab Antic"); FsmUtil.AddTransition(_control, "Jump Slam Check", "J SLASH", "Jump Slam Swish"); FsmUtil.AddTransition(_control, "Jump Slam Swish", "FINISHED", "Jump Slam Down Antic"); FsmUtil.AddTransition(_control, "Jump Slam Down Antic", "FINISHED", "Jump Slam Prep"); FsmUtil.AddTransition(_control, "Jump Slam Prep", "FINISHED", "Jump Slam Down"); FsmUtil.AddTransition(_control, "Jump Slam Down", "FINISHED", "Jump Slam Land"); FsmUtil.AddTransition(_control, "Jump Slam Land", "FINISHED", "Pose"); } private void AddFollowupToDive() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Expected O, but got Unknown //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Expected O, but got Unknown //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Expected O, but got Unknown //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Expected O, but got Unknown //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Expected O, but got Unknown //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Expected O, but got Unknown //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Expected O, but got Unknown //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Expected O, but got Unknown FsmOwnerDefault val = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }; FsmState val2 = new FsmState(_control.fsm); val2.Name = "Dive Follow?"; FsmUtil.AddState(_control, val2); val2.Actions = (FsmStateAction[])(object)new FsmStateAction[1] { (FsmStateAction)new CheckFacingTarget { facingObject = val, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), spriteFacesRight = true, everyFrame = false, facingEvent = FsmEvent.GetFsmEvent("COMBO"), notFacingEvent = FsmEvent.GetFsmEvent("NEXT"), facingBool = FsmBool.op_Implicit(false), notFacingBool = FsmBool.op_Implicit(false) } }; FsmState val3 = new FsmState(_control.fsm); val3.Name = "Dive Follow Short"; FsmUtil.AddState(_control, val3); val3.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { (FsmStateAction)new DecelerateXY { gameObject = val, decelerationX = FsmFloat.op_Implicit(0.875f), decelerationY = FsmFloat.op_Implicit(0.94f), brakeOnExit = false }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Quick Slash"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, FsmUtil.GetStateAction(_control, "ComboSlash 2", 0), FsmUtil.GetStateAction(_control, "ComboSlash 2", 4) }; FsmState val4 = new FsmState(_control.fsm); val4.Name = "Dive Follow Long"; FsmUtil.AddState(_control, val4); val4.Actions = (FsmStateAction[])(object)new FsmStateAction[9] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Combo Strike 1"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(34.25f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new DecelerateXY { gameObject = val, decelerationX = FsmFloat.op_Implicit(0.925f), decelerationY = FsmFloat.op_Implicit(0f), brakeOnExit = true }, FsmUtil.GetStateAction(_control, "ComboSlash 2", 0), FsmUtil.GetStateAction(_control, "ComboSlash 2", 1), FsmUtil.GetStateAction(_control, "ComboSlash 2", 4), FsmUtil.GetStateAction(_control, "ComboSlash 2", 6), FsmUtil.GetStateAction(_control, "J Slash Antic", 4), FsmUtil.GetStateAction(_control, "Charge", 8) }; FsmUtil.InsertAction(_control, "Downstab Land", (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_control, "Did P2 Shift"), isTrue = FsmEvent.GetFsmEvent("COMBO"), everyFrame = false }, 5); FsmState val5 = new FsmState(_control.fsm); val5.Name = "Dive Follow Cancel"; FsmUtil.AddState(_control, val5); val5.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab End"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false } }; FsmUtil.AddTransition(_control, "Downstab Land", "COMBO", "Dive Follow?"); FsmUtil.AddTransition(_control, "Dive Follow?", "NEXT", "Dive Follow Cancel"); FsmUtil.AddTransition(_control, "Dive Follow Cancel", "FINISHED", "Will Counter?"); FsmUtil.AddTransition(_control, "Dive Follow?", "COMBO", "Dive Follow Short"); FsmUtil.AddTransition(_control, "Dive Follow Short", "FINISHED", "Dive Follow Long"); FsmUtil.AddTransition(_control, "Dive Follow Long", "FINISHED", "Pose Lean New"); } public void AddRKSlash() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Expected O, but got Unknown //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Expected O, but got Unknown //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Expected O, but got Unknown //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Expected O, but got Unknown AddP3Thrust(); FsmState val = new FsmState(_control.fsm); val.name = "RK Slash Antic"; val.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Jump Antic"), animationCompleteEvent = FsmEvent.GetFsmEvent("NEXT") }, FsmUtil.GetStateAction(_control, "Pose Lean", 2), FsmUtil.GetStateAction(_control, "J Slash Antic", 4) }; FsmState val2 = new FsmState(_control.fsm); val2.name = "RK Slash Lines"; val2.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { FsmUtil.GetStateAction(_control, "B Slash Hop 2", 2), new WheelSlash(_control), (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.65f), finishEvent = FsmEvent.GetFsmEvent("NEXT") } }; FsmState val3 = new FsmState(_control.fsm); val3.name = "RK Slash Attack"; val3.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Combo Slash Q"), animationCompleteEvent = FsmEvent.GetFsmEvent("NEXT") }, FsmUtil.GetStateAction(_control, "ComboSlash 2", 4), FsmUtil.GetStateAction(_control, "ComboSlash 2", 6) }; FsmUtil.AddState(_control, val); FsmUtil.AddState(_control, val2); FsmUtil.AddState(_control, val3); FsmUtil.AddTransition(val, "NEXT", "RK Slash Lines"); FsmUtil.AddTransition(val2, "NEXT", "RK Slash Attack"); FsmUtil.AddTransition(val3, "NEXT", "Distance Check"); SendRandomEventV3 val4 = (SendRandomEventV3)FsmUtil.GetState(_control, "Far").Actions[7]; FsmInt element = new FsmInt { name = "Wheel Slash Tracker", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element).ToArray(); FsmInt element2 = new FsmInt { name = "Wheel Slash Missed", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element2).ToArray(); val4.events = val4.events.Append(FsmEvent.GetFsmEvent("FAR")).ToArray(); val4.weights = val4.weights.Append(FsmFloat.op_Implicit(0.5f)).ToArray(); val4.trackingInts = val4.trackingInts.Append(element).ToArray(); val4.eventMax = val4.eventMax.Append(FsmInt.op_Implicit(1)).ToArray(); val4.trackingIntsMissed = val4.trackingIntsMissed.Append(element2).ToArray(); val4.missedMax = val4.missedMax.Append(FsmInt.op_Implicit(4)).ToArray(); FsmUtil.AddTransition(FsmUtil.GetState(_control, "Far"), "FAR", "RK Slash Antic"); } public void AddP3Thrust() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Expected O, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Expected O, but got Unknown FsmFloat val = FsmUtil.AddFloatVariable(_control, "Angle To Hero"); FsmFloat val2 = FsmUtil.AddFloatVariable(_control, "Thrust Distance Hero"); FsmState val3 = new FsmState(_control.fsm); val3.name = "Thrust Turn"; val3.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Charge Crossup"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, FsmUtil.GetStateAction(_control, "B Slash Hop 2", 2) }; FsmState val4 = new FsmState(_control.fsm); val4.name = "Thrust Fly"; val4.Actions = (FsmStateAction[])(object)new FsmStateAction[7] { (FsmStateAction)new Tk2dPlayAnimation { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, animLibName = FsmString.op_Implicit(""), clipName = FsmString.op_Implicit("Tele Out") }, FsmUtil.GetStateAction(_control, "B Slash Hop 2", 2), FsmUtil.GetStateAction(_control, "Pose Lean", 2), FsmUtil.GetStateAction(_control, "Counter TeleOut", 6), FsmUtil.GetStateAction(_control, "Crossup Antic", 4), (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(6.2554f), ySpeed = FsmFloat.op_Implicit(0.7654f), everyFrame = true }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.45f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") } }; FsmState val5 = new FsmState(_control.fsm); val5.name = "Thrust Fly End"; val5