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Decompiled source of RandomPing v0.1.2
plugins/RandomPing.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RandomPing")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.2.0")] [assembly: AssemblyInformationalVersion("0.1.2+8076be89b5a3c4118e7f774d65d8c09981bc888c")] [assembly: AssemblyProduct("RandomPing")] [assembly: AssemblyTitle("RandomPing")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CarrieForle/RandomPingSilksong")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace RandomPing { [BepInPlugin("io.github.carrieforle.randomping", "RandomPing", "0.1.2")] public class RandomPingPlugin : BaseUnityPlugin { [CompilerGenerated] private sealed class <GetAudioFile>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RandomPingPlugin <>4__this; private string <targetAudioFile>5__2; private UnityWebRequest <www>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetAudioFile>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <targetAudioFile>5__2 = null; <www>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Invalid comparison between Unknown and I4 bool result; try { int num = <>1__state; RandomPingPlugin randomPingPlugin = <>4__this; switch (num) { default: result = false; break; case 0: <>1__state = -1; <targetAudioFile>5__2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)randomPingPlugin).Info.Location), "assets", "ping.mp3"); <www>5__3 = UnityWebRequestMultimedia.GetAudioClip(new Uri(<targetAudioFile>5__2), (AudioType)13); <>1__state = -3; <>2__current = <www>5__3.SendWebRequest(); <>1__state = 1; result = true; break; case 1: <>1__state = -3; if ((int)<www>5__3.result != 1) { ((BaseUnityPlugin)randomPingPlugin).Logger.LogError((object)("Failed to read audio at \"" + <targetAudioFile>5__2 + "\": " + <www>5__3.error)); } else { randomPingPlugin.pingAudioClip = DownloadHandlerAudioClip.GetContent(<www>5__3); if ((Object)(object)randomPingPlugin.pingAudioClip == (Object)null) { ((BaseUnityPlugin)randomPingPlugin).Logger.LogError((object)("Failed to read audio at \"" + <targetAudioFile>5__2 + "\"")); } else { randomPingPlugin.pingAudioClip.LoadAudioData(); randomPingPlugin.pingAudioSource.clip = randomPingPlugin.pingAudioClip; } } result = false; <>m__Finally1(); break; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<www>5__3 != null) { ((IDisposable)<www>5__3).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <RandomlyPing>d__7 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RandomPingPlugin <>4__this; private bool <playTwice>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RandomlyPing>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown int num = <>1__state; RandomPingPlugin randomPingPlugin = <>4__this; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; randomPingPlugin.pingAudioSource.PlayOneShot(randomPingPlugin.pingAudioClip, 0.4f); if (<playTwice>5__2) { randomPingPlugin.pingAudioSource.PlayDelayed((float)Random.Range(2, 5)); } } else { <>1__state = -1; if ((Object)(object)randomPingPlugin.pingAudioClip == (Object)null) { return false; } } int num2 = Random.Range(60, 2700); <playTwice>5__2 = Random.RandomRangeInt(0, 5) == 0; ((BaseUnityPlugin)randomPingPlugin).Logger.LogDebug((object)$"Next ping is scheduled in the next {num2:F0} seconds (playTwice: {<playTwice>5__2})"); <>2__current = (object)new WaitForSecondsRealtime((float)num2); <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <Start>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RandomPingPlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Start>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { int num = <>1__state; RandomPingPlugin randomPingPlugin = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = ((MonoBehaviour)randomPingPlugin).StartCoroutine(randomPingPlugin.GetAudioFile()); <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = ((MonoBehaviour)randomPingPlugin).StartCoroutine(randomPingPlugin.RandomlyPing()); <>1__state = 2; return true; case 2: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private AudioClip? pingAudioClip; private AudioSource pingAudioSource; private GameObject go; private const float volume = 0.4f; public const string Id = "io.github.carrieforle.randomping"; public static string Name => "RandomPing"; public static string Version => "0.1.2"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown go = new GameObject("RandomPing"); Object.DontDestroyOnLoad((Object)(object)go); pingAudioSource = go.AddComponent<AudioSource>(); pingAudioSource.volume = 0.4f; } [IteratorStateMachine(typeof(<Start>d__5))] private IEnumerator Start() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Start>d__5(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<GetAudioFile>d__6))] private IEnumerator GetAudioFile() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetAudioFile>d__6(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<RandomlyPing>d__7))] private IEnumerator RandomlyPing() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RandomlyPing>d__7(0) { <>4__this = this }; } } }