using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandomPing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+8076be89b5a3c4118e7f774d65d8c09981bc888c")]
[assembly: AssemblyProduct("RandomPing")]
[assembly: AssemblyTitle("RandomPing")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CarrieForle/RandomPingSilksong")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace RandomPing
{
[BepInPlugin("io.github.carrieforle.randomping", "RandomPing", "0.1.2")]
public class RandomPingPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <GetAudioFile>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RandomPingPlugin <>4__this;
private string <targetAudioFile>5__2;
private UnityWebRequest <www>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetAudioFile>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<targetAudioFile>5__2 = null;
<www>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Invalid comparison between Unknown and I4
bool result;
try
{
int num = <>1__state;
RandomPingPlugin randomPingPlugin = <>4__this;
switch (num)
{
default:
result = false;
break;
case 0:
<>1__state = -1;
<targetAudioFile>5__2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)randomPingPlugin).Info.Location), "assets", "ping.mp3");
<www>5__3 = UnityWebRequestMultimedia.GetAudioClip(new Uri(<targetAudioFile>5__2), (AudioType)13);
<>1__state = -3;
<>2__current = <www>5__3.SendWebRequest();
<>1__state = 1;
result = true;
break;
case 1:
<>1__state = -3;
if ((int)<www>5__3.result != 1)
{
((BaseUnityPlugin)randomPingPlugin).Logger.LogError((object)("Failed to read audio at \"" + <targetAudioFile>5__2 + "\": " + <www>5__3.error));
}
else
{
randomPingPlugin.pingAudioClip = DownloadHandlerAudioClip.GetContent(<www>5__3);
if ((Object)(object)randomPingPlugin.pingAudioClip == (Object)null)
{
((BaseUnityPlugin)randomPingPlugin).Logger.LogError((object)("Failed to read audio at \"" + <targetAudioFile>5__2 + "\""));
}
else
{
randomPingPlugin.pingAudioClip.LoadAudioData();
randomPingPlugin.pingAudioSource.clip = randomPingPlugin.pingAudioClip;
}
}
result = false;
<>m__Finally1();
break;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
return result;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<www>5__3 != null)
{
((IDisposable)<www>5__3).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <RandomlyPing>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RandomPingPlugin <>4__this;
private bool <playTwice>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RandomlyPing>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
int num = <>1__state;
RandomPingPlugin randomPingPlugin = <>4__this;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
randomPingPlugin.pingAudioSource.PlayOneShot(randomPingPlugin.pingAudioClip, 0.4f);
if (<playTwice>5__2)
{
randomPingPlugin.pingAudioSource.PlayDelayed((float)Random.Range(2, 5));
}
}
else
{
<>1__state = -1;
if ((Object)(object)randomPingPlugin.pingAudioClip == (Object)null)
{
return false;
}
}
int num2 = Random.Range(60, 2700);
<playTwice>5__2 = Random.RandomRangeInt(0, 5) == 0;
((BaseUnityPlugin)randomPingPlugin).Logger.LogDebug((object)$"Next ping is scheduled in the next {num2:F0} seconds (playTwice: {<playTwice>5__2})");
<>2__current = (object)new WaitForSecondsRealtime((float)num2);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <Start>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RandomPingPlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Start>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
RandomPingPlugin randomPingPlugin = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = ((MonoBehaviour)randomPingPlugin).StartCoroutine(randomPingPlugin.GetAudioFile());
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = ((MonoBehaviour)randomPingPlugin).StartCoroutine(randomPingPlugin.RandomlyPing());
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private AudioClip? pingAudioClip;
private AudioSource pingAudioSource;
private GameObject go;
private const float volume = 0.4f;
public const string Id = "io.github.carrieforle.randomping";
public static string Name => "RandomPing";
public static string Version => "0.1.2";
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
go = new GameObject("RandomPing");
Object.DontDestroyOnLoad((Object)(object)go);
pingAudioSource = go.AddComponent<AudioSource>();
pingAudioSource.volume = 0.4f;
}
[IteratorStateMachine(typeof(<Start>d__5))]
private IEnumerator Start()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Start>d__5(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<GetAudioFile>d__6))]
private IEnumerator GetAudioFile()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetAudioFile>d__6(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<RandomlyPing>d__7))]
private IEnumerator RandomlyPing()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RandomlyPing>d__7(0)
{
<>4__this = this
};
}
}
}