Decompiled source of Invincibility v1.0.0

HKSSInvincibility.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HKSSInvincibility")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Emily's Silksong Invincibility Mod!!! :3")]
[assembly: AssemblyTitle("HKSSInvincibility")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HKSSInvincibility
{
	[BepInPlugin("HKSSInvincibility", "Emily's Silksong Invincibility Mod!!! :3", "1.0.0")]
	[BepInProcess("Hollow Knight Silksong.exe")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin HKSSInvincibility is loaded!");
		}

		private void Update()
		{
			HeroController instance = HeroController.instance;
			if (instance != null)
			{
				instance.AddHealth(1);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "HKSSInvincibility";

		public const string PLUGIN_NAME = "Emily's Silksong Invincibility Mod!!! :3";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}