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MonorReaperBalance
Reaper crest rebalance ideas by Monor, details in readme.MonorReaperBalance
Rebalances the Reaper crest's bind-empowered state ("Reaper mode") only. Other crests are untouched.
Idea by Monor (monor0365 on Discord) — this mod implements their
original rebalance proposal.
What it changes
- Reaper mode no longer ends when you take a hit — optionally, a hit instead shaves seconds off the remaining duration (the same pattern the game itself uses for Warrior rage).
- Duration is 7.5 s by default (vanilla: 10 s), configurable from 2.5 to 15 s.
- Minimum 2 silk bundles per hit dealt while in Reaper mode (vanilla rolls 1–3; with the min-2 clamp the effective table becomes 2 @ 85%, 3 @ 15%).
Configuration
All settings are in BepInEx/config/io.github.fabulatork.monorreaperbalance.cfg
and are live-tunable mid-game via
ConfigurationManager
(F1 menu — each setting renders as a slider plus an editable number box).
| Setting | Default | Range | Effect |
|---|---|---|---|
ModeDurationSeconds |
7.5 | 2.5–15 | Reaper mode length in seconds (mod default: 7.5, vanilla: 10). Values snap to 0.1 s steps. |
PersistThroughHits |
true | — | Taking a hit no longer ends Reaper mode. |
HitDurationPenalty |
0 | 0–5 | Seconds removed from remaining Reaper time per hit taken. 0 = no penalty. Only applies while PersistThroughHits is on. |
MinOrbsPerHit |
2 | 1–3 | Minimum silk bundles per hit while in Reaper mode (vanilla rolls 1–3). |
Credits
- Idea: Monor (
monor0365on Discord) — original proposer of this rebalance. - Mod: Fabulator_K