SilkSuture
Bind healing re-timed: gain 1 mask the moment a bind starts, the rest on completion. Vanilla totals preserved across every crest, tool and status edge case - each individually configurable.Silk Suture
Bind healing, re-timed. The moment a healing bind starts, you receive 1 mask immediately — the rest arrives when the bind completes. Total healing always matches vanilla: Silk Suture changes when you heal, never how much.
Why?
In vanilla, an interrupted bind costs ALL your silk and gives nothing back. With Silk Suture, the mask you received up front may save you from certain doom.
Every situation handled
Not just the basic bind — every crest, tool, and status has correct, conserved behavior (you can opt in/out of each via configs):
| Situation | Vanilla | Silk Suture |
|---|---|---|
| Normal bind | 3 at completion | 1 instantly + 2 at completion |
| Multibinder | 2 + 2 | 1 instantly, then 1 + 2 (or 2 + 1, configurable) |
| Shaman crest | 3 | 1 instantly + 2 (incl. the mid-air held bind) |
| Architect crest (healing bind) | 3 | 1 instantly + 2 |
| Architect crest (crafting) | no heal | unchanged |
| Witch crest | lifesteal up to 3/4 | 1 instantly + lifesteal up to 2/3 |
| Beast crest | rage heals up to 3/4 | 1 instantly + rage up to 2/3 |
| Maggoted | cleanse only, 0 heal | 1 instantly + cleanse (the one opt-out bonus) |
| Maggoted + Multibinder | cleanse, then 2 | 1 + cleanse + 1 (total unchanged) |
| Lifeblood state | heals 1 | unchanged (lifeblood masks are their own system) |
| Cursed binds | no heal | unchanged |
| Interrupted bind | all silk lost, no heal | all silk lost, keep the instant mask |
Full details in the bundled HEALING.md.
Configurable to taste
Every special case has its own switch, and every switch's off-position
is vanilla behavior: WitchAdvance, BeastAdvance, ShamanAdvance,
MaggotAdvance, MaggotMultibindAdvance, LifebloodAdvance, plus the
Multibinder split pattern. Config file:
BepInEx/config/com.fabulator_k.silksuture.cfg (generated on first
launch).
Install
Use a mod manager, or manually: copy the plugins/ contents into
BepInEx/plugins/SilkSuture/.
Feedback welcome
This is a 0.5.x release: the mechanics are complete and every edge case
is handled, but a few of the rarer combinations have had limited field
testing. If anything heals a mask more or less than the table says —
especially Maggoted + Multibinder or the Witch crest's glowing
"potential heal" masks — please report it with your
BepInEx/LogOutput.log (it resets each launch, so grab it right after).
Credits
- Mod Icon by Fabulator_K
- Built on BepInEx and the Silksong modding community's tooling.
