SilksongRandomizer
This is just the SIXTH VERSION, expect bugs and softlocks.
CHANGELOG
Changelog
NEW VER 0.6.0 LOG!!!:
This a bugs to fix some bugs, improve the optimization and redid some parts of the mod code, let's get into it!!!
- Improved mod optimization
- Added a new whole menu when creating a new game
- Added the needle upgrades randomizer
- Added the new zone randomizer (STILL A WIP)
- Added the new skill abilities randomizer
- Added the new quest randomizer (so this feature isn't fully complete and can't be played FOR NOW due to some problems with the development i'll be adding this feature ASAP.)
- Fixed several bugs that ruined the experience in last ver
- Fixed some bugs regarding to the enemies randomizer
- Fixed some bugs regarding to the items randomizer
- Optimized the code for a better experience
- Fixed some bugs regarding to the shops randomizer
- Fixed the several crashes in the mod experience
NEW VER 0.5.2 LOG!!!:
This a mini update to fix some bugs and redid some parts of the mod code, let's get into it!!!
- Fixed 1 error or bug of the last update that broke the shop randomizer completly
- Redid all the enemies randomizer code
- Added that the randomized enemies can give you items, if the original enemie gives you an item (a little broke tho)
- Added a new icon to the mod page
- Fixed all kind of bugs in the enemies randomizer
- Now all the enemies in the randomizer shouldn't be bug at all
- Now the normal enemies cannot be randomized to bosses
NEW VER 0.5.1 LOG!!!:
This a mini update to fix some bugs and with a new brand function!!!, let's get to it:
- Fixed 2 errors in the last ver where your game could crash
- Deleted the "Relic Items" option in the mod menu, because it could make your game crash
- Added new upcoming settings in mod menu
- Improved randomize shop system (i hope so)
- New "Randomize Mask Shards" setting in the menu!!! (i tested it a little bit and it should work perfectly fine!!!)
------ WARNING!!!: ----------- I couldn't test this update that much, i had limited time and i couldn't test all of it. I decided to upload this update because it was a mini-update who fixed some important bugs and added a new feature that works fine (i think). Nothing in the code should break because i literally didn't modify it, but pls expect bugs in this update, thank you for reading.
NEW VER 0.5.0 LOG!!!:
- New font for the popups and seed texts (this was changed to match the silksong font style)
- Fixed 1 bug that could cause crashes in ver 0.4
- New options in the mod menu (instructions of how to open the mod menu in the mod description!!!!)
- New WIP function "Randomize Enemies" added in the mod menu, thanks to architect mod!!! (very buggy, only recommed to active it if you want to have some fun for now)
- I removed some mod menu options, those were unnecessary and could crash the game
- Redid some parts of the mod code (expect bugs)
- Redid the "Shop randomize" system options in the mod menu (this system was implemented bc the other system literally stopped working properly after adding the "Randomize Enemies" option, this system is more pays more attention to the user setting in the mod menu, but it'll probably be more buggy and less optimized)
- The files that the mod create to save the seeds and randomize items now have a whole folder in the game's files (this helps to the organization in the mod, and there's a new brand system where if the mod detects those files of older versions of the mod, it automaticallys move those files in that folder, so you won't lose any data)
It's a big update, hope you guys enjoyed it!!!, this is the most difficult update that the mod had ever gotten, so many problems with the code, i hope this update isn't that buggy.