using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Silksong.Hello")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Silksong.Hello")]
[assembly: AssemblyTitle("Silksong.Hello")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("phoebe.silksong.overlay", "Silksong Overlay", "1.4.0")]
public class FloatingImage : BaseUnityPlugin
{
private Texture2D customImage;
private GameObject player;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"FloatingImage plugin loaded!");
customImage = LoadEmbeddedImage("overlay.png");
}
private void Update()
{
if ((Object)(object)player == (Object)null)
{
player = GameObject.FindWithTag("Player");
}
}
private void OnGUI()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)player == (Object)null) && !((Object)(object)Camera.main == (Object)null) && !((Object)(object)customImage == (Object)null))
{
Vector3 val = player.transform.position + Vector3.up * 2f;
Vector3 val2 = Camera.main.WorldToScreenPoint(val);
float num = val2.x - (float)((Texture)customImage).width / 2f;
float num2 = (float)Screen.height - val2.y - (float)((Texture)customImage).height;
GUI.DrawTexture(new Rect(num, num2, (float)((Texture)customImage).width, (float)((Texture)customImage).height), (Texture)(object)customImage);
}
}
private Texture2D LoadEmbeddedImage(string filename)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = executingAssembly.GetName().Name + ".Resources." + filename;
using Stream stream = executingAssembly.GetManifestResourceStream(name);
if (stream == null)
{
return null;
}
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
return val;
}
}