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Decompiled source of ClownHornet v1.0.0
Silksong.Hello.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Silksong.Hello")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Silksong.Hello")] [assembly: AssemblyTitle("Silksong.Hello")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("phoebe.silksong.overlay", "Silksong Overlay", "1.4.0")] public class FloatingImage : BaseUnityPlugin { private Texture2D customImage; private GameObject player; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"FloatingImage plugin loaded!"); customImage = LoadEmbeddedImage("overlay.png"); } private void Update() { if ((Object)(object)player == (Object)null) { player = GameObject.FindWithTag("Player"); } } private void OnGUI() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)player == (Object)null) && !((Object)(object)Camera.main == (Object)null) && !((Object)(object)customImage == (Object)null)) { Vector3 val = player.transform.position + Vector3.up * 2f; Vector3 val2 = Camera.main.WorldToScreenPoint(val); float num = val2.x - (float)((Texture)customImage).width / 2f; float num2 = (float)Screen.height - val2.y - (float)((Texture)customImage).height; GUI.DrawTexture(new Rect(num, num2, (float)((Texture)customImage).width, (float)((Texture)customImage).height), (Texture)(object)customImage); } } private Texture2D LoadEmbeddedImage(string filename) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = executingAssembly.GetName().Name + ".Resources." + filename; using Stream stream = executingAssembly.GetManifestResourceStream(name); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); Texture2D val = new Texture2D(2, 2); ImageConversion.LoadImage(val, array); return val; } }