Decompiled source of SilksongCustomizer v1.0.0

Customizer.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Customizer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+f83b20c2cd463e1653c5029de924a2c6fefa819e")]
[assembly: AssemblyProduct("Customizer")]
[assembly: AssemblyTitle("Customizer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Customizer
{
	[BepInPlugin("customizer", "Customizer", "0.1.0")]
	public class Customizer : BaseUnityPlugin
	{
		private static Customizer _instance = null;

		private static readonly string ModDir = Path.Combine(Application.dataPath, "Mods", "Customizer");

		private static readonly List<tk2dSpriteCollectionData> LoadedCollectionsList = new List<tk2dSpriteCollectionData>();

		private static void UpdateLoadedAssets()
		{
			LoadedCollectionsList.Clear();
			tk2dSpriteCollectionData[] array = Resources.FindObjectsOfTypeAll<tk2dSpriteCollectionData>();
			foreach (tk2dSpriteCollectionData item in array)
			{
				LoadedCollectionsList.Add(item);
			}
			GetTexturePacks(LoadedCollectionsList);
		}

		private static void GetTexturePacks(List<tk2dSpriteCollectionData> collections)
		{
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Expected O, but got Unknown
			Dictionary<string, tk2dSpriteCollectionData> dictionary = collections.ToDictionary((tk2dSpriteCollectionData c) => ((Object)c).name, (tk2dSpriteCollectionData c) => c);
			string[] directories = Directory.GetDirectories(ModDir);
			foreach (string text in directories)
			{
				string path = Path.Combine(text, "active.txt");
				if (!File.Exists(path))
				{
					continue;
				}
				string[] directories2 = Directory.GetDirectories(text);
				foreach (string text2 in directories2)
				{
					string fileName = Path.GetFileName(text2);
					if (!dictionary.TryGetValue(fileName, out var value))
					{
						continue;
					}
					Material[] materials = value.materials;
					foreach (Material val in materials)
					{
						string path2 = Path.Combine(text2, ((Object)val.mainTexture).name + ".png");
						if (File.Exists(path2))
						{
							byte[] array = File.ReadAllBytes(path2);
							Texture2D val2 = new Texture2D(2, 2);
							if (ImageConversion.LoadImage(val2, array))
							{
								val.mainTexture = (Texture)(object)val2;
							}
						}
					}
				}
			}
		}

		private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			UpdateLoadedAssets();
			((BaseUnityPlugin)_instance).Logger.LogInfo((object)("Loaded scene: " + ((Scene)(ref scene)).name));
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private void InitializeMod()
		{
			if (!Directory.Exists(ModDir))
			{
				Directory.CreateDirectory(ModDir);
			}
		}

		private void Awake()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			_instance = this;
			InitializeMod();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin customizer has loaded!");
			Harmony val = new Harmony("customizer");
			val.PatchAll();
			SceneManager.sceneLoaded += OnSceneLoaded;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "customizer";

		public const string PLUGIN_NAME = "Customizer";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}