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Decompiled source of SilksongCustomizer v1.0.0
Customizer.dll
Decompiled 8 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Customizer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+f83b20c2cd463e1653c5029de924a2c6fefa819e")] [assembly: AssemblyProduct("Customizer")] [assembly: AssemblyTitle("Customizer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Customizer { [BepInPlugin("customizer", "Customizer", "0.1.0")] public class Customizer : BaseUnityPlugin { private static Customizer _instance = null; private static readonly string ModDir = Path.Combine(Application.dataPath, "Mods", "Customizer"); private static readonly List<tk2dSpriteCollectionData> LoadedCollectionsList = new List<tk2dSpriteCollectionData>(); private static void UpdateLoadedAssets() { LoadedCollectionsList.Clear(); tk2dSpriteCollectionData[] array = Resources.FindObjectsOfTypeAll<tk2dSpriteCollectionData>(); foreach (tk2dSpriteCollectionData item in array) { LoadedCollectionsList.Add(item); } GetTexturePacks(LoadedCollectionsList); } private static void GetTexturePacks(List<tk2dSpriteCollectionData> collections) { //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Expected O, but got Unknown Dictionary<string, tk2dSpriteCollectionData> dictionary = collections.ToDictionary((tk2dSpriteCollectionData c) => ((Object)c).name, (tk2dSpriteCollectionData c) => c); string[] directories = Directory.GetDirectories(ModDir); foreach (string text in directories) { string path = Path.Combine(text, "active.txt"); if (!File.Exists(path)) { continue; } string[] directories2 = Directory.GetDirectories(text); foreach (string text2 in directories2) { string fileName = Path.GetFileName(text2); if (!dictionary.TryGetValue(fileName, out var value)) { continue; } Material[] materials = value.materials; foreach (Material val in materials) { string path2 = Path.Combine(text2, ((Object)val.mainTexture).name + ".png"); if (File.Exists(path2)) { byte[] array = File.ReadAllBytes(path2); Texture2D val2 = new Texture2D(2, 2); if (ImageConversion.LoadImage(val2, array)) { val.mainTexture = (Texture)(object)val2; } } } } } } private static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { UpdateLoadedAssets(); ((BaseUnityPlugin)_instance).Logger.LogInfo((object)("Loaded scene: " + ((Scene)(ref scene)).name)); } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; } private void InitializeMod() { if (!Directory.Exists(ModDir)) { Directory.CreateDirectory(ModDir); } } private void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown _instance = this; InitializeMod(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin customizer has loaded!"); Harmony val = new Harmony("customizer"); val.PatchAll(); SceneManager.sceneLoaded += OnSceneLoaded; } } public static class PluginInfo { public const string PLUGIN_GUID = "customizer"; public const string PLUGIN_NAME = "Customizer"; public const string PLUGIN_VERSION = "0.1.0"; } }