GauntletSong
Adds a ludicrous amount of gauntlets to the game, as well as new enemies, bosses, and reworked progression.Version 0.71.2 - Bugfix Patch
Enemy Changes:
- Mosslands Memoria now throws a “umbrella” of mossballs instead of voltvessels
- Mosslands Memoria have slightly higher HP
- Vicious Beastfly roar and death effects have been removed
- Fixed Black Threaded Skarrdancer dying early under rare circumstances
Minor Fixes:
- Fixed Marrow Shardilard Nest softlock
- Added a potential fix for enemies in the Fourth Chorus arena not spawning properly
- Fixed Fourth Chorus spawning early sometimes
- Fixed a softlock on the 3rd room of Citadel’s Rampart
- Fixed Skarrcraw not spawning
- Removed Shakra at Bone Bottom
- Fixed a Mist softlock
- Added the Discord link to the ReadMe
Version 0.71.1 - Balance & Progression Patch
Major Changes:
- Temporarily removed all Wormways gauntlets
- Added a Mask Shard in Gauntlethome
- Grub Hub now sells a Spool Fragment
- Added a Mask Shard to the Shard Pendant room
- A new merchant in Bone Bottom will now sell crests and vesticrests for 10 memory lockets each
- Chapels are permanently opened
- Chapels now have 5 memory lockets as an additional reward
- Act 1 areas have received a significant increase in Memory Locket density
- Act 1 gauntlets now have a 1 second delay between each wave. This change is currently planned to not carry over to fights in further acts, as to naturally increase difficulty
- Moss Mother’s second and third roar will no longer stun
- Rush Hour has been nerfed slightly
- Mosshome Traphouse has been nerfed slightly
Enemy Changes:
- Massive Mossgrub HP nerf
- Deep Diver HP nerf
- Flintflame Flyer HP nerf
- ALL custom docks enemies HP nerf (-15 average)
- Burnblast Bouncers now briefly stun themselves after landing
- ALL “Tarmite” faction customs HP nerf
- underWraith’s small rune bomb will now spawn on top of them correctly
- snipperWraith will now die 60s after spawning (was 90s)
- misc. hopefully bug fixes
Minor Changes:
- Added an extra platform in Bone Bottom to circumvent a bug
- Added a hidden passage to bypass Fourth Chorus
- Fixed the Shellwood Act 2 display happening multiple times
- Fixed several softlocks in the Mist
- Silk & Steam now uses the Soul Master ost
- Enabled all vanilla pilgrims in Bone Bottom and Bellhart to make the towns more active
- Misc. minor changes and bug fixes
Version 0.71 - Mosshome Rework
Major Changes:
- Reworked all gauntlets in Mosshome.
- Added a new Gather wish.
- Added a new Raid wish.
Compared to the first Raid, several improvements to mechanics have been made for this one
Completing this raid grants a new achievement and several goodies
- Livened up Bone Bottom, with the new raid influencing the town slightly.
- Removed the original Craw Scout at Bone Bottom.
- Experimental music changes in Crawfort and the final corridor of Weavenest Atla.
- Misc. changes and fixes.
Enemy Addittions & Changes:
- Added the Pilgrim Trapper, a Pilgrim Groveller that lays traps behind itself.
- Added the Winged Pilgrim Trapper, a Winged Pilgrim that drops spiky balls upon your head.
- Added the Elder Pilgrim Trapper, a Elder Pilgrim with a few extra tricks up their sleave.
- Added the Pilgrim Hunter, a Pilgrim Bellbearer with a different weapon choice.
- Added the Pilgrim Disciple, a Pilgrim Guide with heavily enhanced attacks.
- Reed Pinmasters have received a massive health increase, and now throw twice as many pins.
- Added improved journal images for Skull Screamer, Wallfly, Burnblast Bouncer, and Reed Pinmaster (thanks Dawn!)
Version 0.70.0 - Far Fields Rework
Major Changes:
- Reworked all gauntlets in Far Fields
- Needle Strike is now obtained when passing through the Fourth Chorus arena for the first time. There is also a short gimmicky gauntlet here to encourage using the ability.
- Earthquake is much longer and more difficult then before, and leans into the hazard gimmick more.
- Fourth Chorus now has 3 gauntlet phases, making the fight significantly more difficult.
- Ascent To The Moor has received several changes aimed at making the fight more consistently active as you progress upwards.
- The Spool Fragment located near the vanilla Rhinogrund has been moved to Halfway Home.
- Removed one wave from the Moss Mother gauntlet phase.
- Misc. changes and fixes.
- Added Earthquake, Fourth Chorus, and Ascent To The Moor to Gauntlethome.
Enemy Additions & Changes:
- Added the Tarmite Scorcher, a Tarmite that doesn’t move too much but fires rapidly.
- Added the Tarmite Soldier, a Spear Skarr that spits Tarmite Spit instead of throwing spears.
- Added the Tarmite Diver, a Kakri that spits Tarmite Spit when performing their Corkscrew attack.
- Added the Flintblaze Beetle, a Flintbeetle Miniboss with some nasty combos and Wisps.
- Added the Hooker, a Hoker with a Barnak tongue and occasional erratic movement.
- Flintbeetles have been made much more aggressive and will no longer get stuck walking back and forth.
- Fixed Skull Charger kills not contributing to their journal entry.
- Fixed Skull Rampager’s journal entry showing default text.
Version 0.69 - Upper Docks Rework
Major Changes:
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Reworked gauntlets in upper Deep Docks
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All Deep Docks enemies are now immune to Explosions
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Many Deep Docks enemies are now immune to Coal
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Replaced Lace 1 with the Choir Cocentration boss gauntlet
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Replaced the upper Mask Shard and pre- forge daughter vanilla fights
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Several NPCs have been added or changed
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Burning Black Market, Rush Hour, and Choir Cocentration added to Gauntlethome
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Miscellaneous fixes and changes
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Enemy Additions & Changes:
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Added the Steelclad Smith, a slightly more aggressive Smelt Shoveller
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Added the Burnblast Bouncer, an explosive variant of the Smokerock Sifter
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Changed some stats and hitbox location for the Dock Multitasker
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Added the Smelt Spearbug, a weaker version of Gron
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Added the Flame Enforcer, a weaker version of Signis that can’t even throw his boomerang
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Added the Molten Memoria, who tosses Flintbombs instead of Volt Vessels (among other changes)
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The Silver Furm’s journal entry is no longer entirely PH
Version 0.68.1 - Progression Patch
- This is a small update that adds a bunch of upgrades and items across Act 1. Note that in most cases the quest, boss gauntlet, or other prerequisite for the item is NOT implemented, resulting in items randomly being on the floor with no explanation in several areas.
- Upon entering Shellwood’s left entrance, Greymoor’s right entrance, or Greymoor’s Flea Caravan entrance for the first time, a short Act 2 display will be thrown. This will also trigger certain world changes in future updates.
- Added Longpin to Moss Grotto
- The optional fight in the first room of Moss grotto now has a Memory Locket instead of a Silkeater
- Massive Moss Gauntlet now drops a Spool Fragment
- Updated Craw Scout’s dialogue
- Bone Marrow Bash now drops a Spool Fragment
- Added a Spool Fragment after Mosshome Shrine
- Added a PH Snitchfly and Silkshot (Forge Daughter) in lower Mosshome
- Added Pale Nails, a Memory Locket, and a Spool Fragment in a clump near Silkspear
- Added a Mask Shard at the vanilla Marrow Pilgrim gauntlet. Also added platforms for early access
- Added a PH Snitchfly and Cogwheel to the Marrow Jail
- Rush Hour drops a Mask Shard now
- Lace 1 is now staring at a Spool Fragment
- Added a PH Snitchfly near the forge
- Silkshot (Architect) is now directly above the vanilla Deep Docks pre Forge Daughter gauntlet
- Earthquake drops a Mask Shard now
- Added Pin Badge to the Fourth Chorus arena. Needle Strike will be obtained here in a later update.
- Added a Spool Fragment at the previously blocked off path near Extra-Flexile Hoker
- Added a Spool Fragment near vanilla Rhinogrund
- Added Rosary Cannon by the second Wormways bench
- Zylotol’s room can be accessed early now, but Zylotol has been deleted
- Added a PH Snitchfly and Thief’s Mark where Zylotol once was
- Added some Craw Balloons near Greymoor Shakra for earlier Bellshrine access
- Added tri-pin by the Crawfort bench
- Added Sting Shard to the previously blocked off portion of Crawfort
- Removed Nuu
- Added Wisp Lantern where Nuu once stood
- Kratt has a Spool Fragment
- The Stilkin Scouts Wish also rewards a Spool Fragment now
- Removed all Groalmoor PH
- Added a Spool Fragment in Moorwing’s second arena
- Added a Snitchfly PH in the dark of lower Greymoor
- Added a Spool Fragment in that one really sneaky vanilla secret in lower Greymoor
- Added a Pale Oil in the Moorwing arena
- Added a PH Snitchfly and Tacks to the Longpin house
- Citadel’s Rampart also drops Spool Extender now
- Added a Mask Shard at Shellgrave
- Beating Thousand Thorns now results in several Bounceblooms spawning, allowing access to the purple
- Added Quick Sling by the Shellwood-Underworks secret
- Added Ascendant’s Grip to the room above Widow
- Added Spider Strings after Widow
- Added a Mask Shard near the entrance of Blasted Steps
- Opened the Steel Soul room in Blasted Steps and replaced Zi with a Spool Fragment
- Added Conchcutter after Great Conchflies
- Several other minor changes and fixes
Enemy Tweaks:
- Simplified Phantasm’s death animation for more clarity
- Simplified Skarrdancer’s death animation for more clarity
- Wraithkeepers no longer mess with music at all
- Thread Throwers will no longer toss their pitchforks
- Traitorkin Reeds will no longer throw pins
- All Mist enemies no longer increment their vanilla journal entries
- All Mist enemies now use the Wraith damage effect type
- snipperWraith will now automatically die 90 seconds after spawning as an additional, and final, softlock check
Version 0.68 - The Marrow Rework
Major Additions:
- Reworked the majority of fights in The Marrow.
- Fights that have not been reworked are mostly those featuring Pilgrim enemies & docks enemies.
- The optional fight before the vanilla Marrow gauntlet now has a Spool Fragment.
- A new Boss Gauntlet, Bone Blitzkrieg, has been added, which drops Fractured Mask.
- Bell Beast now has a gauntlet phase.
- A new NPC between Bell Beast and the Marrow Bellshrine will grant a Needle Upgrade. They will not grant an upgrade if the needle has already been upgraded.
- The Marrow Choir gauntlet now drops Reserve Bind.
- Caranid Craze now drops a Mask Shard and has a Superboss.
- Greatly reduced Skullwing density for bone Marrow Bash, reducing lag.
- Skullwings are now “preloaded” for Bone Marrow Bash, causing the lag spike to occur BEFORE the fight begins.
- Bone Marrow Bash, Bone Blitzkrieg, Bell Beast, Caranid King, and Caranid Craze have been added to Gauntlethome.
- Introduced the original HK soundtrack, replacing many fight themes across Moss Grotto and The Marrow for more variety.
Minor Changes:
- Changed dialogue for a few NPCs.
- Bone Bottom Gilly will now always be forced out of hiding, since the majority of players pass them.
- Several minor fixes to arenas and else across the entire map.
Enemy Additions & Changes
- Elder Mossmir’s death is much less cinematic, decreasing visual clutter and fixing her tendency to cancel music.
- Caranids will now re-aggro consistently.
- Added the Skull Charger, a movement based Skull brute variant.
- Added the Skull Screamer, a Skull Scuttler variant with a new attack.
- Added the Skull Rampager, a miniboss variant of the Skull Tyrant.
- Added the Wallfly, a simple Beastfly variant.
- Changed the Caranid Mother to be much more aggressive in her spawning of children. She is also larger and bulkier.
- Changed the Caranid freshling to actually be a small threat.
- Added the Caranid Orbiter, a bulky Caranid with two Skullwing buddies.
- Added the Caranid Frenziling, a Vicious Caranid that can launch itself at foes.
- Added the Caranid King, a Vicious Caranid Superboss who is simple but scary.
Version 0.67 - Gauntlethome Patch
Major Additions:
- Added Gauntlethome where the vanilla moss chapel once stood.
- Gauntlethome allows you to rematch all post-rework Boss Gauntlets and modified vanilla bosses.
- Reworked the first Homeless Guy encounter.
- Homeless Guy and his syndicate now drop a ludicrous amount of items.
- The Grub Hub now sells a Mossberry.
Minor Changes:
- Nerfed the two gauntlets before Dash (again)
- Stilkin Missionary (Shellwood) now checks for if the room has been completed normally before becoming active.
- Reduced the health of Massive Mossgrubs (80 -> 50)
- Reduced the health of the Moss Memoria (70 -> 55)
- Added a new NPC to Mossgrub encouraging players to seek out vanilla secret rooms, even if they originally contained minimal rewards (implicitly).
- Added a silk spool between the Greymoor Intro Pilgrim (2) and Greymoor Intro Choir fights.
- Added some silkcatchers at the Hunter’s march post-vanilla gaunt bench.
- Removed the vanilla Longpin item spawn.
- Reduced the volume of a particular sound during Citadel's Rampart.
- Increased saturation of the Moss Grotto region to make it more lively.
- Fixed several minor bugs and inconveniences across the map.
Version 0.66.2 - Bug Patch Fixed persistence for pre dash fights (broken by previous patch). Removed the Bone Bottom and Bellhart Wish Boards.
Version 0.66.1 - Post March Patch Greatly nerfed the two Skarr fights before Dash. Added achievements to the Skarrshrine Scuffle and Beastmaster’s Den boss gauntlets.
Version 0.66 - Hunter's March Rework MAJOR RELEASE Major Additions: Reworked all fights in Hunter's March. Reworked Skarr fights in Deep Docks. The first entrance Skarrguard now triggers the “Skarr Issue” boss gauntlet. The vanilla March Shakra fight has been replaced. The vanilla pre-dash gauntlet has been replaced. Skarrshrine Scuffle is no longer a Mystic Gauntlet, as Mystic Gauntlets are being scrapped as a mechanic. Skarrshrine Scuffle is fully implemented and drops Curvesickle. The middle platform of Skarr Storage Room has been removed, changing the flow of the fight significantly. It is also generally more difficult and gimmicky. It also must be completed before Skarr Treasury is accessible, and also drops Plasmium Phial in addition to its previous rewards. The topmost room now contains the Skarr Treasury boss gauntlet, which awards a Spool Fragment. Skarr Treasury must be complete to open the paths to Skarrshrine Scuffle and Chapel of The Beast. The pre Beast Chapel platform fight is now the Escaped Beasts boss gauntlet. Beastfly has been replaced by the Beastmaster Den boss gauntlet. This fight also drops Volt Filament. Added the Skarr Training Grounds boss gauntlet to the Deep Docks Wardenfly room, which awards a mask shard. Skarr Hunting Party fights have been changed, with the Far Fields one receiving significant arena changes. Several Updrafts have been placed to allow for earlier access to Skarr fights in Far Fields and Skarr Training Grounds.
Enemy Additions & Changes: Skarrlids have had their gauntlet specific behaviour somewhat reconstructed and can Burrow now. Skarrwings will properly attack the player now. Last Claws can throw projectiles and have had their clawline blocking behaviour enabled. Added a new Savage Beastfly variant, the Vicious Beastfly (less HP, phase 3, no effects on roars). Added a new Caranid variant, the Skarranid (2x damage, gains new attack). Added a new Beastfly variant, the Skarrfly (2x damage, gains attack combo). Added a new Kilik variant, the Skarrlik (new effects on attack). Added a new Rhinogrund miniboss, the Skarr Devestator (combos and a new attack effect). Added a new Skarrlid variant, the Skarr Trapling (Voided, extra abilities on burrows). The Skarr Hunter is now a significantly more common enemy and appears in several fights. He has also received a large HP nerf. Added a new Skarr Scout variant, the Skarr Claw Carver (ranged support unit, burrows around the arena and sets off traps). Added a new Spear Skarr variant, the Skarr Diver (aggressive melee variant that launches itself at the player constantly). Added a new Last Claw variant, the Skarr Champion (combo based variant). Added a new Skarrsinger Karmelita miniboss, the Skarrdancer (less HP, phase 1 only, removed jump attack). Added a new Skarrguard miniboss, the Skarr Ravager (powerhouse with projectiles and a new attack). Added a new Tallcraw boss, the Skarrcraw.
Minor Changes & Fixes: Added a new sound effect and UI element for permanently clearing gauntlets, only present in post-rework areas. Added a new sound effect for major world changes, which currently only plays after accepting the Rampart Wrecker wish. Added pogoable objects to the Widow memory to fix a softlock. Removed the middle platform in the Marrow Jail arena. Fixed persistence for several items. Updated Craw Scout's Hunter's March and Deep Docks descriptions.
