Completionist Map is a Hollow Knight: Silksong mod that adds automatically tracked pins for almost all items, interactables & enemies on the map. Completionist Map is based on the game's data, with filters & other conveniences to help collect every item, journal entry, and stray rosary bead.
CompletionistMap folder into Hollow Knight Silksong/BepInEx/plugins. (So you have Hollow Knight Silksong/BepInEx/plugins/CompletionistMap/CompletionistMapMod.dll & accompanying json files)Hollow Knight Silksong/BepInEx/plugins/CompletionistMap folder.CompletionistMap folder into Hollow Knight Silksong/BepInEx/plugins. (So you have Hollow Knight Silksong/BepInEx/plugins/CompletionistMap/CompletionistMapMod.dll & accompanying json files)Once you load Silksong with completionist map, it may take a few seconds until it appears. While it loads you may see "Loading completionist map..." on the top left when the map is open. For most users it will finish loading before you enter your save. (The BepInEx console will say when that is done)
Once loading is over, a list of categories will appear on the left of the detailed map screen.
Depending on your progress in the game, many pins will appear on the map.
Whenever you enter a new room, or open the map/quickmap in a room that is not cleared out, a set of HUD pins will appear & guide you to their respective items. These hud pins will safely hide themselves after a customizable span of time, or whenever you interact with NPCs/other content.
After running silksong with Completionist map, you'll be able to find the config file for completionist map at Hollow Knight Silksong/BepInEx/config/yorai.completionistmap.cfg.
If you've opted to install the BepInEx Configuration Manager, then simply hit F1 in-game. All options are customizable in the menu.
Area display limitation: Allows limiting the area where completionist pins show to only your current area, instead of the whole map.Area display mode: Controls whether Hornet needs to have gotten the map of an area, actually traversed it, or whether the pins are visible at all times regardless.Journal entry display mode: Controls whether the journal category counts entries as complete based on if they're discovered, or thoroughly researched.Journal entry completion mode: Controls whether the journal category will count all entries, or just entries required for the True Hunter achievement.Scene map markers enabled: Enables/disables HUD pins entirely.Scene map markers when entering scene (v1.0.1+): Should HUD pins appear when entering a new scene?Allow scene map markers to animate: (v1.0.1+): Should HUD pins animate towards their target?Duration for scene map markers: How long should HUD pins last before fading out? (0 = infinite, they'll still disappear when Hornet interacts with the environment)Allow flea pins without items: Whether to display flea pins before you've obtained them in the game. Useful to avoid backtracking in new runs.Allow compass without items: Whether to show Hornet's pin on the map without the compass equipped.Allow compass pin to animate (v1.0.1+): Whether Hornet's compass pin should animate.Map pin size: (v1.0.1+): Size multiplier for pins in the detailed map.Allow player pins to be placed on the mouse cursor (v1.0.1+): Whether to move the player pin placement cursor onto the mouse cursor.Allow map in abyss: Whether to allow Hornet to view the map in the Abyss before certain events unfold.Show save completion percentile: Whether the main menu should show completion percentiles on your saves. Useful for keeping track of things early.Allow teleporting: Enables the usage of Right Click on a pin to teleport to it. Also works on scenes & vanilla pins.Ignore hide reasons: Some pins may hide themselves because they're not currently obtainable, this will let you see them on the map so you can explore what went wrongShow all map zone names: Display zone names at all times. Useful for understanding certain data tests.