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Decompiled source of CustomSprite v0.1.0
CustomSprite.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CustomSprite")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+3fc55069f1219188464896238e5b9dc0c2183772")] [assembly: AssemblyProduct("CustomSprite")] [assembly: AssemblyTitle("CustomSprite")] [assembly: AssemblyVersion("0.1.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CustomSprite { public class AssetLoader { public static string basePath = Path.Combine(Paths.ConfigPath, "CustomSprite"); public static string assetFolder; public static string defaultFolder; public static void Init() { assetFolder = Path.Combine(basePath, CustomSprite.currSkinFolder ?? "Default"); defaultFolder = Path.Combine(basePath, "Default"); CustomSprite.Instance.Log("Load Directory:" + assetFolder); Directory.Exists(assetFolder); } public static Texture2D GetTexture(string FileName) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown Texture2D val = null; try { ((Object)val).name = FileName; string text = Path.Combine(assetFolder, FileName + ".png"); CustomSprite.Instance.Log(text); byte[] array = File.ReadAllBytes(text); val = new Texture2D(2, 2, (TextureFormat)4, false); ImageConversion.LoadImage(val, array); } catch (Exception ex) { CustomSprite.Instance.Log(ex.ToString()); } return val; } public static string[] GetAllDirectories(string directory) { try { return Directory.GetDirectories(directory, "*", SearchOption.TopDirectoryOnly); } catch (Exception ex) { CustomSprite.Instance.Log("Failed to access directory " + directory + ": " + ex.Message); return Array.Empty<string>(); } } } [BepInPlugin("Yukikaco.CustomSprite", "CustomSprite", "0.1.0")] public class CustomSprite : BaseUnityPlugin { private Harmony harmony; public ConfigEntry<bool> openFolder; private ConfigEntry<string?> skins; public static string currSkinFolder = ""; public static CustomSprite Instance { get; private set; } private void Awake() { harmony = Harmony.CreateAndPatchAll(typeof(CustomSprite).Assembly, (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Yukikaco.CustomSprite has loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Paths.Config: " + Paths.ConfigPath)); SetupConfig(); Instance = this; } private void SetupConfig() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown openFolder = ((BaseUnityPlugin)this).Config.Bind<bool>("Folder", "Open CustomSprite Folder", false, ""); skins = ((BaseUnityPlugin)this).Config.Bind<string>("Skin List", "Select Skin", (string)null, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueList<string>(AssetLoader.GetAllDirectories(Path.Combine(Paths.ConfigPath, "CustomSprite")).Select(Path.GetFileName).ToArray()), Array.Empty<object>())); currSkinFolder = skins.Value ?? "Default"; skins.SettingChanged += delegate { currSkinFolder = skins.Value; InitializeAssets(); }; openFolder.SettingChanged += delegate { Process.Start(AssetLoader.basePath); }; } private void Start() { AssetLoader.Init(); } public static void HeroSprite() { //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown Material[] materials = ((tk2dBaseSprite)((Component)HeroController.instance).GetComponent<tk2dSprite>()).Collection.materials; foreach (Material val in materials) { string name = ((Object)val.mainTexture).name; string path = Path.Combine(AssetLoader.defaultFolder, "Knight_" + name + ".png"); if (!File.Exists(path)) { Texture2D val2 = (Texture2D)((!val.mainTexture.isReadable) ? ((object)TextureUtils.Duplicate((Texture2D)val.mainTexture)) : ((object)(Texture2D)val.mainTexture)); byte[] bytes = ImageConversion.EncodeToPNG(val2); if ((Object)(object)val2 != (Object)(object)val.mainTexture) { Object.Destroy((Object)(object)val2); } try { File.WriteAllBytes(path, bytes); } catch (IOException ex) { Instance.Log(ex.ToString()); } } Texture2D val3 = new Texture2D(2, 2); string path2 = Path.Combine(AssetLoader.assetFolder, "Knight_" + name + ".png"); if (File.Exists(path2)) { byte[] array = File.ReadAllBytes(path2); val3 = new Texture2D(2, 2, (TextureFormat)4, false); ((Object)val3).name = name; ImageConversion.LoadImage(val3, array); val.mainTexture = (Texture)(object)val3; } } } private void InitializeAssets() { AssetLoader.Init(); HeroSprite(); } public void Log(string msg) { ((BaseUnityPlugin)this).Logger.LogInfo((object)msg); } private void OnDestroy() { harmony.UnpatchSelf(); } } [HarmonyPatch] public class Patches { [HarmonyPatch(typeof(HeroController), "Start")] [HarmonyPostfix] private static void HookHeroStart(ref HeroController __instance) { CustomSprite.HeroSprite(); } } internal static class TextureUtils { public static Texture2D Duplicate(this Texture2D texture) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown RenderTexture temporary = RenderTexture.GetTemporary(((Texture)texture).width, ((Texture)texture).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)1); Graphics.Blit((Texture)(object)texture, temporary); RenderTexture active = RenderTexture.active; RenderTexture.active = temporary; Texture2D val = new Texture2D(((Texture)texture).width, ((Texture)texture).height); val.ReadPixels(new Rect(0f, 0f, (float)((Texture)temporary).width, (float)((Texture)temporary).height), 0, 0); val.Apply(); RenderTexture.active = active; RenderTexture.ReleaseTemporary(temporary); return val; } public static void SaveToFile(this Texture2D texture, string path) { byte[] buffer = ImageConversion.EncodeToPNG(texture); Directory.CreateDirectory(Path.GetDirectoryName(path)); using FileStream output = new FileStream(path, FileMode.Create, FileAccess.ReadWrite); using BinaryWriter binaryWriter = new BinaryWriter(output); binaryWriter.Write(buffer); binaryWriter.Close(); } } public static class PluginInfo { public const string PLUGIN_GUID = "Yukikaco.CustomSprite"; public const string PLUGIN_NAME = "CustomSprite"; public const string PLUGIN_VERSION = "0.1.0"; } }