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DebugMod
WIP-mod that exposes some useful data to the player (mostly speedrun-specific)WIP-mod that exposes some useful data to the player (mostly speedrun-specific)
USAGE
F1 :: global UI toggle off/on
LShift+F1 :: toggle only debug pane visibility
MouseWheel :: zoom in/out (temporary method)
Backspace :: reset zoom
F3 :: toggle autoheal
LShift+F3 :: toggle invincibility
Ctrl+F3 :: toggle autosilk
- and + :: slowdown and speedup
Alpha 0 ::reset speed to default
RCtrl :: fbf timestep, press continuously to advance frame, 0 to reset
RShift :: speedup by 2x while holding. Can be configured in BepInEx\config\com.bepin.SSDebugkz.cfg
F6 :: toggle player vignette
F7 :: teleport to scene checkpoint
LCtrl+F7 :: set scene checkpoint
F11 :: toggle collider view on/off
Alt+F11 :: open collider config menu
RShift+F11 :: switch between lined|mitered|filled view (filled broken)
Lshift+F11 :: repopulate collider cache for the level (or you can re-toggle F11)
LCtrl+F11 :: toggle visibility of inactive colliders (noisy)
KNOWN ISSUES
DO NOT toggle Freecam, it is WIP. Cursor support also in works.