Decompiled source of SprintAndThrow v0.1.0

SprintAndThrow.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SprintAndThrow")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+da9cc8f8c8b45ff6641e06276b7e5f6e0145ba72")]
[assembly: AssemblyProduct("SprintAndThrow")]
[assembly: AssemblyTitle("SprintAndThrow")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/al3ks1s/SprintAndThrow")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace SprintAndThrow
{
	[BepInPlugin("io.github.al3ks1s.sprintandthrow", "SprintAndThrow", "0.1.0")]
	public class SprintAndThrowPlugin : BaseUnityPlugin
	{
		public const string Id = "io.github.al3ks1s.sprintandthrow";

		public static string Name => "SprintAndThrow";

		public static string Version => "0.1.0";

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.al3ks1s.sprintandthrow) has loaded!"));
			Harmony.CreateAndPatchAll(typeof(SprintAndThrowPlugin), (string)null);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayMakerFSM), "Start")]
		private static void ModifyHornetSprintToolThrow(PlayMakerFSM __instance)
		{
			if (((Object)__instance).name == "Hero_Hornet(Clone)" && __instance.FsmName == "Sprint")
			{
				__instance.FsmVariables.BoolVariables.First((FsmBool var) => ((NamedVariable)var).Name == "Can Throw Tool").Value = true;
			}
		}
	}
}