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Decompiled source of SprintAndThrow v0.1.0
SprintAndThrow.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using HutongGames.PlayMaker; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SprintAndThrow")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+da9cc8f8c8b45ff6641e06276b7e5f6e0145ba72")] [assembly: AssemblyProduct("SprintAndThrow")] [assembly: AssemblyTitle("SprintAndThrow")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/al3ks1s/SprintAndThrow")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace SprintAndThrow { [BepInPlugin("io.github.al3ks1s.sprintandthrow", "SprintAndThrow", "0.1.0")] public class SprintAndThrowPlugin : BaseUnityPlugin { public const string Id = "io.github.al3ks1s.sprintandthrow"; public static string Name => "SprintAndThrow"; public static string Version => "0.1.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.al3ks1s.sprintandthrow) has loaded!")); Harmony.CreateAndPatchAll(typeof(SprintAndThrowPlugin), (string)null); } [HarmonyPrefix] [HarmonyPatch(typeof(PlayMakerFSM), "Start")] private static void ModifyHornetSprintToolThrow(PlayMakerFSM __instance) { if (((Object)__instance).name == "Hero_Hornet(Clone)" && __instance.FsmName == "Sprint") { __instance.FsmVariables.BoolVariables.First((FsmBool var) => ((NamedVariable)var).Name == "Can Throw Tool").Value = true; } } } }