using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ThatFrogIHate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+965ee0e6b4285e94418dd747b37fcb1bf5df4d6a")]
[assembly: AssemblyProduct("ThatFrogIHate")]
[assembly: AssemblyTitle("ThatFrogIHate")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/coderCleric/ThatFrogIHate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ThatFrogIHate
{
[HarmonyPatch]
public static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(BattleWave), "WaveStarted")]
public static void KillThatFrog(BattleWave __instance)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (__instance.children.Count != 0 && ((Object)__instance.children[0].gameObject).name.Equals("Swamp Shaman"))
{
ThatFrogIHatePlugin.DebugLog("Groal detected");
ThatFrogIHatePlugin.StartKillTimer(__instance.children[0].hm);
}
}
}
[BepInPlugin("io.github.codercleric.thatfrogihate", "ThatFrogIHate", "1.0.0")]
public class ThatFrogIHatePlugin : BaseUnityPlugin
{
private HealthManager savedManager;
private GameObject gunInst;
private float progress = -1f;
private float killDelay = 10f;
private float startFadeInDelay = 7f;
private float startFadeOutDelay = 12f;
private float fadeDuration = 2f;
private bool frogShot;
public const string Id = "io.github.codercleric.thatfrogihate";
public static ThatFrogIHatePlugin Instance { get; private set; }
public AssetBundle gunBundle { get; private set; }
public GameObject gunObj { get; private set; }
public static string Name => "ThatFrogIHate";
public static string Version => "1.0.0";
private void Awake()
{
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "bundles", "groal_gun");
gunBundle = AssetBundle.LoadFromFile(text);
gunObj = gunBundle.LoadAsset<GameObject>("Assets/Gun.prefab");
DebugLog("Bundle loaded");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Let's get that frog!");
}
public static void StartKillTimer(HealthManager healthManager)
{
if (!(Instance.progress >= 0f))
{
DebugLog("Starting the kill timer");
Instance.progress = 0f;
Instance.savedManager = healthManager;
Instance.SpawnGun();
Instance.frogShot = false;
}
}
private void Update()
{
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)gunInst == (Object)null)
{
progress = -1f;
}
if (progress >= 0f)
{
progress += Time.deltaTime;
float num = 0f;
if (progress >= startFadeInDelay && progress < startFadeOutDelay)
{
num = progress - startFadeInDelay;
num /= fadeDuration;
}
else if (progress >= startFadeOutDelay)
{
num = progress - startFadeOutDelay;
num /= fadeDuration;
num = 1f - num;
}
num = Mathf.Clamp01(num);
((Renderer)gunInst.GetComponent<SpriteRenderer>()).sharedMaterial.color = new Color(1f, 1f, 1f, num);
if (progress >= killDelay && !frogShot)
{
savedManager.ApplyExtraDamage(10000);
gunInst.GetComponent<AudioSource>().Play();
frogShot = true;
}
if (progress > startFadeOutDelay + fadeDuration + 1f)
{
progress = -1f;
}
}
}
public void SpawnGun()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
gunInst = Object.Instantiate<GameObject>(gunObj);
gunInst.transform.position = new Vector3(65.6145f, 19.1443f, 0.05f);
Material material = ((Renderer)((Component)savedManager).GetComponent<MeshRenderer>()).material;
material.color = new Color(1f, 1f, 1f, 0f);
((Renderer)gunInst.GetComponent<SpriteRenderer>()).sharedMaterial = material;
}
public static void DebugLog(string msg)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg);
}
}
}