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Decompiled source of SellShards v0.1.1
SellShards.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using SellShards.Settings; using Silksong.FsmUtil; using TMProOld; using TeamCherry.Localization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SellShards")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1+055abe90e0e7108d3c1635d84796dbce70f530eb")] [assembly: AssemblyProduct("SellShards")] [assembly: AssemblyTitle("SellShards")] [assembly: NeutralResourcesLanguage("EN")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace SilklessSkills { public static class SharedData { } } namespace SellShards { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.danielstegink.sellshards", "SellShards", "0.1.1")] public class SellShards : BaseUnityPlugin { internal static SellShards instance; public const string Id = "io.github.danielstegink.sellshards"; public static string Name => "SellShards"; public static string Version => "0.1.1"; private void Awake() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) instance = this; new Harmony("io.github.danielstegink.sellshards").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.sellshards) has loaded!")); } private void Start() { ConfigSettings.Initialize(((BaseUnityPlugin)this).Config); } internal void Log(string message) { ((BaseUnityPlugin)this).Logger.LogInfo((object)message); } } } namespace SellShards.Settings { public static class ConfigSettings { public static ConfigEntry<int> shardCost; public static ConfigEntry<int> rosaries; public static void Initialize(ConfigFile config) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) LocalisedString val = default(LocalisedString); ((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.sellshards", "SHARD_NAME"); LocalisedString val2 = default(LocalisedString); ((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.sellshards", "SHARD_DESC"); int num = 500; if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists) { shardCost = config.Bind<int>("Modifier", LocalisedString.op_Implicit(val), num, LocalisedString.op_Implicit(val2)); } else { shardCost = config.Bind<int>("Modifier", "Shard Cost", num, "The number of shards required to trade"); } ((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.sellshards", "ROSARY_NAME"); ((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.sellshards", "ROSARY_DESC"); num = 100; if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists) { rosaries = config.Bind<int>("Modifier", LocalisedString.op_Implicit(val), num, LocalisedString.op_Implicit(val2)); } else { rosaries = config.Bind<int>("Modifier", "Rosaries", num, "The number of rosaries given per trade"); } } } } namespace SellShards.Helpers { [HarmonyPatch(typeof(Fsm), "Awake")] public static class Fsm_Awake { [HarmonyPostfix] public static void Postfix(Fsm __instance) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Expected O, but got Unknown //IL_015f: Expected O, but got Unknown //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Expected O, but got Unknown //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Expected O, but got Unknown //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Expected O, but got Unknown //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Expected O, but got Unknown //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Expected O, but got Unknown if (__instance.Name.Equals("Dialogue") && __instance.GameObjectName.Equals("Fixer Sitting Bone_10")) { RunDialogue action = FsmUtil.GetAction<RunDialogue>(__instance.GetState("Repeat"), 0); if (action != null) { FsmState val = FsmUtil.AddState(__instance, "ShellShards_EndRepeat"); FsmUtil.ChangeTransition(__instance, "Repeat", "CONVO_END", val.Name); FsmUtil.AddAction(val, (FsmStateAction)new EndDialogue { ReturnControl = FsmBool.op_Implicit(false), ReturnHUD = FsmBool.op_Implicit(false), Target = ((GetComponentFsmStateAction<PlayMakerNPC>)(object)action).Target, UseChildren = FsmBool.op_Implicit(false) }); FsmState val2 = FsmUtil.AddState(__instance, "ShellShards_Flick"); FsmUtil.AddTransition(__instance, val.Name, "FINISHED", val2.Name); RunDialogueV2 val3 = new RunDialogueV2 { CustomText = FsmString.op_Implicit(Language.Get("FLICK_SELL_PROMPT", "Mods.io.github.danielstegink.sellshards")), Sheet = FsmString.op_Implicit("Mods.io.github.danielstegink.sellshards"), Key = FsmString.op_Implicit("FLICK_SELL_PROMPT"), OverrideContinue = FsmBool.op_Implicit(false), PlayerVoiceTableOverride = ((RunDialogueBase)action).PlayerVoiceTableOverride, PreventHeroAnimation = FsmBool.op_Implicit(false), HideDecorators = FsmBool.op_Implicit(false), TextAlignment = FsmEnum.op_Implicit((Enum)(object)(TextAlignmentOptions)0), OffsetY = FsmFloat.op_Implicit(0f) }; ((GetComponentFsmStateAction<PlayMakerNPC>)val3).Target = ((GetComponentFsmStateAction<PlayMakerNPC>)(object)action).Target; FsmUtil.AddAction(val2, (FsmStateAction)val3); FsmState val4 = FsmUtil.AddState(__instance, "ShellShards_YesNo"); FsmUtil.AddTransition(__instance, val2.Name, "CONVO_END", val4.Name); FsmUtil.AddAction(val4, (FsmStateAction)new EndDialogue { ReturnControl = FsmBool.op_Implicit(true), ReturnHUD = FsmBool.op_Implicit(true), Target = ((GetComponentFsmStateAction<PlayMakerNPC>)(object)action).Target, UseChildren = FsmBool.op_Implicit(false) }); FsmUtil.AddAction(val4, (FsmStateAction)new DialogueYesNoV2 { TranslationSheet = FsmString.op_Implicit("Mods.io.github.danielstegink.sellshards"), TranslationKey = FsmString.op_Implicit("YES_NO"), UseCurrency = FsmBool.op_Implicit(true), CurrencyCost = FsmInt.op_Implicit(ConfigSettings.shardCost.Value), CurrencyType = FsmEnum.op_Implicit((Enum)(object)(CurrencyType)1), ConsumeCurrency = FsmBool.op_Implicit(false), WillGetItem = new FsmObject(), YesEvent = FsmEvent.GetFsmEvent("YES"), NoEvent = FsmEvent.GetFsmEvent("NO"), ReturnHUDAfter = FsmBool.op_Implicit(false) }); FsmState val5 = FsmUtil.AddState(__instance, "ShellShards_Yes"); FsmUtil.AddTransition(__instance, val4.Name, "YES", val5.Name); FsmUtil.AddAction(val5, (FsmStateAction)new TakeCurrency { CurrencyType = FsmEnum.op_Implicit((Enum)(object)(CurrencyType)1), Amount = FsmInt.op_Implicit(ConfigSettings.shardCost.Value) }); FsmUtil.AddAction(val5, (FsmStateAction)new AddCurrency { CurrencyType = FsmEnum.op_Implicit((Enum)(object)(CurrencyType)0), Amount = FsmInt.op_Implicit(ConfigSettings.rosaries.Value) }); FsmState val6 = FsmUtil.AddState(__instance, "No"); FsmUtil.AddTransition(__instance, val4.Name, "NO", val6.Name); FsmUtil.AddTransition(__instance, val5.Name, "FINISHED", val6.Name); FsmUtil.AddTransition(__instance, val6.Name, "FINISHED", "Idle"); } } } } }