using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidSlayer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+ffe6d296fde4847c82f6e3f32efb816da3f7ed47")]
[assembly: AssemblyProduct("VoidSlayer")]
[assembly: AssemblyTitle("VoidSlayer")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/danielstegink/Silksong.SilkAndSong")]
[assembly: NeutralResourcesLanguage("EN")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace VoidSlayer
{
[BepInPlugin("io.github.danielstegink.voidslayer", "VoidSlayer", "0.1.1")]
public class VoidSlayer : BaseUnityPlugin
{
internal static VoidSlayer instance;
public const string Id = "io.github.danielstegink.voidslayer";
public static string Name => "VoidSlayer";
public static string Version => "0.1.1";
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
instance = this;
new Harmony("io.github.danielstegink.voidslayer").PatchAll();
Log("Plugin " + Name + " (io.github.danielstegink.voidslayer) has loaded!");
}
internal void Log(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)message);
}
}
}
namespace VoidSlayer.HarmonyPatches
{
[HarmonyPatch(typeof(HealthManager), "TakeDamage")]
public static class HealthManager_TakeDamage
{
[HarmonyPrefix]
public static void Prefix(HealthManager __instance, ref HitInstance hitInstance)
{
if (PlayerData.instance.HasWhiteFlower)
{
BlackThreadState component = ((Component)__instance).gameObject.GetComponent<BlackThreadState>();
if ((Object)(object)component != (Object)null && component.IsBlackThreaded)
{
int num = hitInstance.DamageDealt / 10;
hitInstance.DamageDealt += num;
}
}
}
}
}