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Decompiled source of VoidSlayer v0.1.1
VoidSlayer.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("VoidSlayer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1+ffe6d296fde4847c82f6e3f32efb816da3f7ed47")] [assembly: AssemblyProduct("VoidSlayer")] [assembly: AssemblyTitle("VoidSlayer")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/danielstegink/Silksong.SilkAndSong")] [assembly: NeutralResourcesLanguage("EN")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace VoidSlayer { [BepInPlugin("io.github.danielstegink.voidslayer", "VoidSlayer", "0.1.1")] public class VoidSlayer : BaseUnityPlugin { internal static VoidSlayer instance; public const string Id = "io.github.danielstegink.voidslayer"; public static string Name => "VoidSlayer"; public static string Version => "0.1.1"; private void Awake() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) instance = this; new Harmony("io.github.danielstegink.voidslayer").PatchAll(); Log("Plugin " + Name + " (io.github.danielstegink.voidslayer) has loaded!"); } internal void Log(string message) { ((BaseUnityPlugin)this).Logger.LogInfo((object)message); } } } namespace VoidSlayer.HarmonyPatches { [HarmonyPatch(typeof(HealthManager), "TakeDamage")] public static class HealthManager_TakeDamage { [HarmonyPrefix] public static void Prefix(HealthManager __instance, ref HitInstance hitInstance) { if (PlayerData.instance.HasWhiteFlower) { BlackThreadState component = ((Component)__instance).gameObject.GetComponent<BlackThreadState>(); if ((Object)(object)component != (Object)null && component.IsBlackThreaded) { int num = hitInstance.DamageDealt / 10; hitInstance.DamageDealt += num; } } } } }