elesanren-Hard_Item_Randomizer icon

Hard Item Randomizer

丝之歌物品随机+技能随机+开局选项MOD,统一种子控制

Last updated a day ago
Total downloads 4731
Total rating 1 
Categories Mods Utility
Dependency string elesanren-Hard_Item_Randomizer-1.6.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

cometcake575-SimpleEnemyRando-0.7.33 icon
cometcake575-SimpleEnemyRando

A Silksong enemy and boss randomiser made using Architect, with options for seeded and unseeded randomisation.

Preferred version: 0.7.33
cometcake575-Architect-3.26.11 icon
cometcake575-Architect

The Silksong level editor mod, easily make and share custom levels with an in-game level editor and level sharer.

Preferred version: 3.26.11
homothety-Benchwarp-1.1.5 icon
homothety-Benchwarp

Plugin to adjust bench respawn location ingame

Preferred version: 1.1.5

README

Hard_Item_Randomizer w/ SceneRandom 是将 Hard_Item_Randomizer 与 BloodDestroier 的 Scene Randomizer 整合在一起的配置包。房间随机借用了 BloodDestroier 的 Scene Randomizer 核心逻辑,陷阱随机由本模组独立实现。安装后可同时体验 物品随机 房间随机 陷阱随机 的完整丝之歌随机挑战。

Hard_Item_Randomizer w/ SceneRandom is a configuration package that combines Hard_Item_Randomizer with BloodDestroier's Scene Randomizer. Room randomization uses the core logic of BloodDestroier's Scene Randomizer, while trap randomization is independently implemented by this mod. Once installed, you can experience a complete Silksong randomizer challenge featuring Item randomization, Room randomization Trap randomization

门黑名单

BlacklistedExits =

// ---- 已确认 (1-10) ----

"Bone_11_top1", // Bone_11 的上

"Bellshrine_right1", // Bellshrine 的右

"Bellshrine_05_right1", // Bellshrine_05 右

"Dock_06_Church_right1", // Dock_06_Church 右

"Bone_East_09_top1", // Bone_East_09 上

"Bellshrine_02_left1", // Bellshrine_02 左

"Dust_04_right1", // Dust_04 右下

"Dust_05_right1", // Dust_05 右

"Dust_06_left1", // Dust_06 左中

"Shadow_20_bot1", // Shadow_20 下

// ---- 已确认 (11-28) ----

"Bellshrine_03_right1", // Bellshrine_03 右

"Shellwood_19_left1", // bellwood19 左

"Shellwood_01b_right2", // shellwood01b 右边第二个

"Bellshrine_02_right1", // Bellshrine_02 右

"Dust_06_right1", // Dust_06 右

"Mosstown_03_top1", // mosstown零三上

"Coral_10_left1", // coral10 左

"Song_27_left1", // song27 左

"Dock_01_right1", // Dock_01 的右上

"Dock_01_right2", // Dock_01 的右上

"Bone_East_14_right1", // Bone_East_14 右

"Bone_East_14_right2", // Bone_East_14 右

"Greymoor_01_right1", // Greymoor_01 右中

"Greymoor_01_right2", // Greymoor_01 右中

"Dust_02_right1", // Dust_02 右中

"Dust_02_right2", // Dust_02 右中

"Dust_04_left1", // Dust_04 左中

"Dust_04_left2", // Dust_04 左中

// ---- 已确认 (29-37) ----

"Song_25_top1", // song25上 (两个上出口)

"Song_25_top2", // song25上

"Arborium_05_top1", // arbroium05上

"Hang_07_top1", // hang07上

"Hang_07_left1", // hang07左

"Slab_02_left1", // slab02左

"Slab_05_right1", // slab05右

"Cog_06_right1", // cog06右

"Library_11b_right1", // library11b右

// ---- 已确认 (38-53) ----

"Dock_03_bot1", // Dock_03 右下

"Dock_03c_top1", // Dock_03c 左中向上的口子

"Dock_03c_left2", // Dock_03c 左下

"Dock_02_left1", // Dock_02 左上

"Shellwood_02_right2", // sherwood02 右下

"Shellwood_01_left2", // sherwood01 左下

"Dust_Chef_left1", // Dust_Chef 左下

"Song_11_left4", // song11左墙未破 (左侧四个中确认 left4)

"Slab_03_right1", // slab03右 (第一个)

"Slab_03_right2", // slab03右 (第二个)

"Slab_03_right5", // slab03右 (第三个)

"Slab_03_right7", // slab03右 (第四个)

"Slab_03_left6", // slab03左

"Under_05_left2", // under05左下

"Under_02_right4", // under02右下

"Under_02_left1", // under02左下

// ---- 已确认 (54-62) ----

"Bone_East_12_right1", // Bone_East_12 的右

"Shadow_27_right1", // Shadow_27 的右

"Halfway_01_right1", // Halfway_01 的右

"Wisp_03_top1", // Wisp_03 的上

"Arborium_01_right1", // arborium01上右 (确认 right1)

"Arborium_04_left1", // arborium04 左

"Library_13_left1", // library13 左

"Hang_03_right2", // hang03 右下 (确认 right2)

"Aqueduct_02_right3", // Aqueduct_02 右中 (确认 right3)

"Song_19_entrance_left1", // song19entrance左

"Weave_04_right2", // weave04右

"Slab_16_right1", // slab16右

"Bone_East_04_left1", // boneeast04左

};