Hard Item Randomizer
丝之歌物品随机+技能随机+开局选项MOD,统一种子控制
| Last updated | 12 hours ago |
| Total downloads | 2253 |
| Total rating | 1 |
| Categories | Mods Utility |
| Dependency string | elesanren-Hard_Item_Randomizer-1.2.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
cometcake575-Architect
The Silksong level editor mod, easily make and share custom levels with an in-game level editor and level sharer.
Preferred version: 3.26.11README
Hard_Item_Randomizer w/ SceneRandom这是将 Hard_Item_Randomizer 与 BloodDestroier 的 Scene Randomizer 整合在一起的配置包,安装后即可同时体验物品/技能/纹章/商店/开局全随机 + 场景出口随机化的完整丝之歌随机挑战。
更新
陷阱分类配额
每类陷阱独立生成,不再按总数生成
十类陷阱:暗雷、跳跳乐、窄道、平台类、墙壁、天花板、障碍物、装饰物、触发型、追逐型
各难度每类配额:
初猎:2 个
专注:4 个
满溢:6 个
候选点不足或地形不允许时跳过,不强求满额
70% 概率从当前分类选陷阱,30% 从总陷阱池随机
天花板分类只使用天花板扫描点,其他分类只用上表面点
水体岩浆独立生成,不占用分类配额
Trap Category Quotas
Each category generates independently, replacing total-count-based generation
Ten categories: Ambush, Platforming, Narrow, Platform, Wall, Ceiling, Obstacle, Decoration, Trigger, Pursuit
Per-category quota by difficulty:
Beginner: 2 per category
Focused: 4 per category
Overflow: 6 per category
Skips when candidate points are insufficient or terrain does not allow, no forced minimum
70% chance to pick from the current category's pool, 30% from the full trap pool
Ceiling category uses ceiling scan points only, all other categories use upper surface points only
Water lava generates independently, does not count toward category quotas
大陷阱统一下移 2.3
fan_hazard、steam_vent、mill_trap、spike_cog_1~5、voltgrass、junk_pipe 均适用
Large Trap Y Offset -2.3
Applies to fan_hazard, steam_vent, mill_trap, spike_cog_1~5, voltgrass, junk_pipe
**coral_lightning_rock 移出 LargeTraps**
不再被当成大陷阱限制,可在窄道正常生成
Removed coral_lightning_rock from LargeTraps
No longer restricted as a large trap, can now spawn normally in narrow passages
Song_01 加入大房间名单
取消 70 格高度限制,与 Song_05 同样处理
Song_01 added to LargeRooms
70-unit height restriction removed, treated the same as Song_05
TrapPreloader 分类字典
TrapCategories 已包含全部十类陷阱的分类列表
ConfirmedCategories 同步保留,供后续扩展使用
TrapPreloader Category Dictionaries
TrapCategories now includes all ten trap category lists
ConfirmedCategories retained for future expansion
神龛触发器(SkillTriggerMod 插件)
Under_18 坐标 (26, 13) 添加触发器,触碰直接给予鱼叉冲刺
SkillRandomizer 新增 GiveHarpoonDash 方法
SkillTrigger 新增 Under_18 场景判断
触发器 8×8,只触发一次,状态持久化
Shrine Trigger (SkillTriggerMod Plugin)
Under_18 at coordinates (26, 13) added a trigger that directly grants Harpoon Dash on contact
SkillRandomizer added GiveHarpoonDash method
SkillTrigger added Under_18 scene check
Trigger size 8×8, triggers only once, state is persistedeasier.BlacklistedExits =
// ---- 已确认 (1-10) ----
"Bone_11_top1", // Bone_11 的上
"Bellshrine_right1", // Bellshrine 的右
"Bellshrine_05_right1", // Bellshrine_05 右
"Dock_06_Church_right1", // Dock_06_Church 右
"Bone_East_09_top1", // Bone_East_09 上
"Bellshrine_02_left1", // Bellshrine_02 左
"Dust_04_right1", // Dust_04 右下
"Dust_05_right1", // Dust_05 右
"Dust_06_left1", // Dust_06 左中
"Shadow_20_bot1", // Shadow_20 下
// ---- 已确认 (11-28) ----
"Bellshrine_03_right1", // Bellshrine_03 右
"Shellwood_19_left1", // bellwood19 左
"Shellwood_01b_right2", // shellwood01b 右边第二个
"Bellshrine_02_right1", // Bellshrine_02 右
"Dust_06_right1", // Dust_06 右
"Mosstown_03_top1", // mosstown零三上
"Coral_10_left1", // coral10 左
"Song_27_left1", // song27 左
"Dock_01_right1", // Dock_01 的右上
"Dock_01_right2", // Dock_01 的右上
"Bone_East_14_right1", // Bone_East_14 右
"Bone_East_14_right2", // Bone_East_14 右
"Greymoor_01_right1", // Greymoor_01 右中
"Greymoor_01_right2", // Greymoor_01 右中
"Dust_02_right1", // Dust_02 右中
"Dust_02_right2", // Dust_02 右中
"Dust_04_left1", // Dust_04 左中
"Dust_04_left2", // Dust_04 左中
// ---- 已确认 (29-37) ----
"Song_25_top1", // song25上 (两个上出口)
"Song_25_top2", // song25上
"Arborium_05_top1", // arbroium05上
"Hang_07_top1", // hang07上
"Hang_07_left1", // hang07左
"Slab_02_left1", // slab02左
"Slab_05_right1", // slab05右
"Cog_06_right1", // cog06右
"Library_11b_right1", // library11b右
// ---- 已确认 (38-53) ----
"Dock_03_bot1", // Dock_03 右下
"Dock_03c_top1", // Dock_03c 左中向上的口子
"Dock_03c_left2", // Dock_03c 左下
"Dock_02_left1", // Dock_02 左上
"Shellwood_02_right2", // sherwood02 右下
"Shellwood_01_left2", // sherwood01 左下
"Dust_Chef_left1", // Dust_Chef 左下
"Song_11_left4", // song11左墙未破 (左侧四个中确认 left4)
"Slab_03_right1", // slab03右 (第一个)
"Slab_03_right2", // slab03右 (第二个)
"Slab_03_right5", // slab03右 (第三个)
"Slab_03_right7", // slab03右 (第四个)
"Slab_03_left6", // slab03左
"Under_05_left2", // under05左下
"Under_02_right4", // under02右下
"Under_02_left1", // under02左下
// ---- 已确认 (54-62) ----
"Bone_East_12_right1", // Bone_East_12 的右
"Shadow_27_right1", // Shadow_27 的右
"Halfway_01_right1", // Halfway_01 的右
"Wisp_03_top1", // Wisp_03 的上
"Arborium_01_right1", // arborium01上右 (确认 right1)
"Arborium_04_left1", // arborium04 左
"Library_13_left1", // library13 左
"Hang_03_right2", // hang03 右下 (确认 right2)
"Aqueduct_02_right3", // Aqueduct_02 右中 (确认 right3)
"Song_19_entrance_left1", // song19entrance左
"Weave_04_right2", // weave04右
"Slab_16_right1", // slab16右
"Bone_East_04_left1", // boneeast04左
};