Hollow Knight: Silksong
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SpeedrunGym

Contains utilities for speedrun practice. Feature ideas welcome.

Can be configured using BepInEx configuration, e.g. at runtime using ConfigurationManager.

RNG Normalization

Craw pogo

Normalize how early the first craw dives.

  • Early - dive as soon as possible
  • Late1 - dive after one more flap cycle
  • Late2 - dive after two more flap cycles

Pogo Endlag Detection

When enabled, will display why a pogo endlag cancel failed, or how close it was to being optimal.

pogo endlag ui

Possible popup messages:

  • repress +Xms - success, re-pressed direction X ms after the neutral landing.
  • jump +Xms - jumped X ms after the earliest possible jump, shown on a second line.
  • dir repress Xms early - failed, you pressed a direction X ms too early.
  • neutral Xms late - you went neutral X ms too late.
  • no neutral - you never went neutral.

Jump Timing

Two independently toggleable air-jump readouts, shown as popups next to Hornet.

jump timing ui

  • Sprintjump Release - out of a sprintjump, shows the vertical velocity at the moment you released jump. yvel ≈ 0 means you let go right at the peak, - = still gaining height, + = falling.
  • Repress - if you repress jump in order to get float, show how long the repress took

Training Dummy

Spawns a neutralized grand reed next to Hornet as a training dummy.

  • Contact damage - Off, EffectOnly (regular hit, but no HP lost) or Damage.
  • Take knockback - whether attacks knock the dummy back.
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