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Pantheon Of Pharloom

A mod that lets you re-fight bosses and take on boss rush challenges similar to Godhome.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.
The format follows Keep a Changelog,
and this project adheres to Semantic Versioning.


[1.2.0] - 2025-10-20

Added

  • Added custom spawn points for all the bosses. Players don't have to do any platforming to get to the bosses now similar to Godhome in HK.
  • Added missing boss fights: Moss Mother 2, Garmond and Zaza, Lost Garmond, Shakra, Savage Beastfly 2, Voltvyrm and Plasmified Zango.
  • Added simple HP scaling to Act1 and Act2 bosses.
    • NOTE: Some bosses that have a fake death might not be scaled properly in their second phase right now. It'll likely be fixed in the future.
  • Added a feature that lets players customize the Act 1, Act 2, and Act 3 boss rushes. See the README.md for how to customize.

Changed

  • Dying now restore cocoon automaticallly.
  • Changed name of boss rushes to be more fitting as they are not stictly tied to their acts now.

Fixed

  • Fixed being able to select inactive first encounters.
  • Fixed tutorial prompts showing up when doing boss rush.
  • Fixed volt vessel transforing to stick form.
  • Fixed bug where you could open menu right after dying which caused scene issues.
  • Fixed being able to open UI as the player is spawing which caused UI issues.
  • Fixed weird platform in LL arena.
  • Fixed not being able to control Hornet after finishing boss rush.

[1.0.1] - 2025-10-17

Fixed

  • Fixed being able to select undefeated bosses in Bosses menu.
  • Fixed infinite loading after dying to a boss rush.
  • Fixed respawning logic after finishing a boss rush.

[1.0.0] - 2025-10-16

Added

  • Initial release.