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Decompiled source of DPSMod v1.2.0
DPSMod.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DPSMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+81b37d63fe6b89220b54f495a7a8ccc9606a5715")] [assembly: AssemblyProduct("DPSMod")] [assembly: AssemblyTitle("DPSMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace DPSMod { [Harmony] [BepInPlugin("io.github.randomscorp.dpsmod", "DPS Mod", "1.2.0")] public class DPSModPlugin : BaseUnityPlugin { internal static GameObject dpsCanvas; public static ConfigEntry<float> timeToReset; public static ConfigEntry<float> timeBetweenUpdates; public static ConfigEntry<int> textFontSize; public static ConfigEntry<TextAnchor> alignment; public static DPSDisplay displayMonoB; public static ConfigEntry<bool> showTimeInComboat; public static ConfigEntry<bool> showDisplay; private void Awake() { //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Expected O, but got Unknown //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) timeToReset = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Time to reset", 5f, "Time in seconds to reset the counters after doing no damage"); timeBetweenUpdates = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Time to update", 1f, "Time to update the DPS counter"); alignment = ((BaseUnityPlugin)this).Config.Bind<TextAnchor>("UI", "Text Position", (TextAnchor)2, "UI position, updates in real time"); alignment.SettingChanged += delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) displayMonoB.text.alignment = alignment.Value; }; textFontSize = ((BaseUnityPlugin)this).Config.Bind<int>("UI", "Text Size", 20, "The font size used to render the display"); textFontSize.SettingChanged += delegate { displayMonoB.text.fontSize = textFontSize.Value; }; showTimeInComboat = ((BaseUnityPlugin)this).Config.Bind<bool>("UI", "Show Time in combat counter?", true, (ConfigDescription)null); showDisplay = ((BaseUnityPlugin)this).Config.Bind<bool>("UI", "Display visible", true, (ConfigDescription)null); showDisplay.SettingChanged += delegate { dpsCanvas.SetActive(showDisplay.Value); }; dpsCanvas = new GameObject { name = "DPS Canvas" }; Object.DontDestroyOnLoad((Object)(object)dpsCanvas); dpsCanvas.layer = 5; dpsCanvas.AddComponent<Canvas>().renderMode = (RenderMode)0; dpsCanvas.AddComponent<RectTransform>(); dpsCanvas.SetActive(showDisplay.Value); Text val = dpsCanvas.AddComponent<Text>(); val.fontSize = textFontSize.Value; val.font = Font.GetDefault(); val.text = "PLACEHOLDER"; val.alignment = alignment.Value; displayMonoB = dpsCanvas.AddComponent<DPSDisplay>(); new Harmony("io.github.randomscorp.dpsmod").PatchAll(); } [HarmonyPatch(typeof(HealthManager), "TakeDamage")] [HarmonyPrefix] private static void SaveHealthBefore0(HealthManager __instance, HitInstance hitInstance) { displayMonoB.hpBeforeEachHit = __instance.hp; } [HarmonyPatch(typeof(HealthManager), "TakeDamage")] [HarmonyPostfix] private static void DamageDealt(HealthManager __instance, HitInstance hitInstance) { DPSDisplay dPSDisplay = displayMonoB; double num = displayMonoB.hpBeforeEachHit - (double)__instance.hp; displayMonoB.totalDamageDone += ((num >= 0.0) ? num : displayMonoB.hpBeforeEachHit); dPSDisplay.timeSinceLastDamage = 0f; } } public class DPSDisplay : MonoBehaviour { public float timeSinceLastDamage; private float timeDoingDamage = 0f; public float timeSinceLastUpdate = 0f; public double hpBeforeEachHit = 0.0; public double totalDamageDone = 0.0; public Text text; private void Awake() { text = ((Component)this).gameObject.GetComponent<Text>(); timeSinceLastDamage = DPSModPlugin.timeToReset.Value; } private void FixedUpdate() { if (timeSinceLastDamage >= DPSModPlugin.timeToReset.Value) { totalDamageDone = 0.0; timeDoingDamage = 0f; } else { timeDoingDamage += Time.deltaTime; } timeSinceLastDamage += Time.deltaTime; timeSinceLastUpdate += Time.deltaTime; if (timeSinceLastUpdate > DPSModPlugin.timeBetweenUpdates.Value) { text.text = "DPS: " + ((timeDoingDamage == 0f) ? "0" : (totalDamageDone / (double)timeDoingDamage).ToString("F2")); timeSinceLastUpdate = 0f; } else { text.text = text.text.Split(Environment.NewLine)[0]; } Text obj = text; obj.text = obj.text + Environment.NewLine + $"Total damage: {totalDamageDone}"; if (DPSModPlugin.showTimeInComboat.Value) { Text obj2 = text; obj2.text = obj2.text + Environment.NewLine + "Time in combat: " + timeDoingDamage.ToString("F2"); } } } }