Decompiled source of FastGameLoad v0.1.0

FastGameLoad.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FastGameLoad")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9ddf5b918bad48dc46afb7e60ada42e36892cd18")]
[assembly: AssemblyProduct("FastGameLoad")]
[assembly: AssemblyTitle("FastGameLoad")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FastGameLoad;

[BepInPlugin("bepinex.plugin.FastGameLoad", "FastGameLoad", "0.1.0")]
public class FastGameLoad : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <Start_Manager_Start_Postfix>d__4 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public StartManager __instance;

		public IEnumerator __result;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Start_Manager_Start_Postfix>d__4(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				if (!isAnimFast)
				{
					__instance.startManagerAnimator.speed = float.MaxValue;
					Log.LogInfo((object)"START ANIM IS FAST NOW");
					isAnimFast = true;
				}
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if (__result.MoveNext())
			{
				<>2__current = __result.Current;
				<>1__state = 1;
				return true;
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static FastGameLoad instance;

	public static bool isAnimFast;

	public static ManualLogSource Log;

	private void Awake()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		instance = this;
		Log = ((BaseUnityPlugin)this).Logger;
		new Harmony("com.fastgamestartup");
		Harmony.CreateAndPatchAll(typeof(FastGameLoad), (string)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin is loaded!");
	}

	[IteratorStateMachine(typeof(<Start_Manager_Start_Postfix>d__4))]
	[HarmonyPostfix]
	[HarmonyPatch(typeof(StartManager), "Start")]
	public static IEnumerator Start_Manager_Start_Postfix(IEnumerator __result, StartManager __instance)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <Start_Manager_Start_Postfix>d__4(0)
		{
			__result = __result,
			__instance = __instance
		};
	}
}