Decompiled source of ScuttleAttacks v1.0.0

ScuttleAttacks.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HutongGames.PlayMaker;
using InControl;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScuttleAttacks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("ScuttleAttacks")]
[assembly: AssemblyTitle("ScuttleAttacks")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/vice/ScuttleAttacks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace ScuttleAttacks
{
	[BepInPlugin("io.github.scuttleattacks", "ScuttleAttacks", "0.1.0")]
	public class ScuttleAttacksPlugin : BaseUnityPlugin
	{
		private static ManualLogSource Log;

		private static bool patchedScuttle;

		public const string Id = "io.github.scuttleattacks";

		public static string Name => "ScuttleAttacks";

		public static string Version => "0.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " (io.github.scuttleattacks) has loaded!"));
		}

		private void Update()
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Invalid comparison between Unknown and I4
			if ((Object)(object)HeroController.instance == (Object)null)
			{
				return;
			}
			HeroController instance = HeroController.instance;
			if (!patchedScuttle)
			{
				FsmState state = instance.toolsFSM.Fsm.GetState("Scuttle Ground");
				FsmState state2 = instance.toolsFSM.Fsm.GetState("Scuttle Air");
				state.Actions[14].Enabled = false;
				state2.Actions[19].Enabled = false;
				patchedScuttle = true;
				return;
			}
			PlayerAction val = ((IEnumerable<PlayerAction>)((PlayerActionSet)GameManager.instance.inputHandler.inputActions).Actions).FirstOrDefault((Func<PlayerAction, bool>)((PlayerAction t) => t.Name == "Attack"));
			if (val != null && (int)GameManager.instance.GameState != 5 && ((OneAxisInputControl)val).WasPressed && (instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Ground" || instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Air"))
			{
				instance.toolsFSM.Fsm.SetState("Scuttle End");
				instance.toolsFSM.Fsm.SetState("Return Control");
				Extensions.SetPositionY(((Component)instance).gameObject.transform, Extensions.GetPositionY(((Component)instance).gameObject.transform) + 0.3f);
				instance.sprintFSM.Fsm.SetState("Instant Sprint");
				instance.sprintFSM.Fsm.SetState("Instant Sprint");
				instance.sprintFSM.Fsm.SetState("Dash Stab Dir");
				if (PlayerData.instance.CurrentCrestID == "Toolmaster")
				{
					instance.sprintFSM.Fsm.SetState("Set Charged");
				}
			}
		}
	}
}