using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HutongGames.PlayMaker;
using InControl;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScuttleAttacks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("ScuttleAttacks")]
[assembly: AssemblyTitle("ScuttleAttacks")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/vice/ScuttleAttacks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ScuttleAttacks
{
[BepInPlugin("io.github.scuttleattacks", "ScuttleAttacks", "0.1.0")]
public class ScuttleAttacksPlugin : BaseUnityPlugin
{
private static ManualLogSource Log;
private static bool patchedScuttle;
public const string Id = "io.github.scuttleattacks";
public static string Name => "ScuttleAttacks";
public static string Version => "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " (io.github.scuttleattacks) has loaded!"));
}
private void Update()
{
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Invalid comparison between Unknown and I4
if ((Object)(object)HeroController.instance == (Object)null)
{
return;
}
HeroController instance = HeroController.instance;
if (!patchedScuttle)
{
FsmState state = instance.toolsFSM.Fsm.GetState("Scuttle Ground");
FsmState state2 = instance.toolsFSM.Fsm.GetState("Scuttle Air");
state.Actions[14].Enabled = false;
state2.Actions[19].Enabled = false;
patchedScuttle = true;
return;
}
PlayerAction val = ((IEnumerable<PlayerAction>)((PlayerActionSet)GameManager.instance.inputHandler.inputActions).Actions).FirstOrDefault((Func<PlayerAction, bool>)((PlayerAction t) => t.Name == "Attack"));
if (val != null && (int)GameManager.instance.GameState != 5 && ((OneAxisInputControl)val).WasPressed && (instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Ground" || instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Air"))
{
instance.toolsFSM.Fsm.SetState("Scuttle End");
instance.toolsFSM.Fsm.SetState("Return Control");
Extensions.SetPositionY(((Component)instance).gameObject.transform, Extensions.GetPositionY(((Component)instance).gameObject.transform) + 0.3f);
instance.sprintFSM.Fsm.SetState("Instant Sprint");
instance.sprintFSM.Fsm.SetState("Instant Sprint");
instance.sprintFSM.Fsm.SetState("Dash Stab Dir");
if (PlayerData.instance.CurrentCrestID == "Toolmaster")
{
instance.sprintFSM.Fsm.SetState("Set Charged");
}
}
}
}
}