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Decompiled source of ScuttleAttacks v1.0.0
ScuttleAttacks.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HutongGames.PlayMaker; using InControl; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ScuttleAttacks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("ScuttleAttacks")] [assembly: AssemblyTitle("ScuttleAttacks")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/vice/ScuttleAttacks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace ScuttleAttacks { [BepInPlugin("io.github.scuttleattacks", "ScuttleAttacks", "0.1.0")] public class ScuttleAttacksPlugin : BaseUnityPlugin { private static ManualLogSource Log; private static bool patchedScuttle; public const string Id = "io.github.scuttleattacks"; public static string Name => "ScuttleAttacks"; public static string Version => "0.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " (io.github.scuttleattacks) has loaded!")); } private void Update() { //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Invalid comparison between Unknown and I4 if ((Object)(object)HeroController.instance == (Object)null) { return; } HeroController instance = HeroController.instance; if (!patchedScuttle) { FsmState state = instance.toolsFSM.Fsm.GetState("Scuttle Ground"); FsmState state2 = instance.toolsFSM.Fsm.GetState("Scuttle Air"); state.Actions[14].Enabled = false; state2.Actions[19].Enabled = false; patchedScuttle = true; return; } PlayerAction val = ((IEnumerable<PlayerAction>)((PlayerActionSet)GameManager.instance.inputHandler.inputActions).Actions).FirstOrDefault((Func<PlayerAction, bool>)((PlayerAction t) => t.Name == "Attack")); if (val != null && (int)GameManager.instance.GameState != 5 && ((OneAxisInputControl)val).WasPressed && (instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Ground" || instance.toolsFSM.Fsm.ActiveState.Name == "Scuttle Air")) { instance.toolsFSM.Fsm.SetState("Scuttle End"); instance.toolsFSM.Fsm.SetState("Return Control"); Extensions.SetPositionY(((Component)instance).gameObject.transform, Extensions.GetPositionY(((Component)instance).gameObject.transform) + 0.3f); instance.sprintFSM.Fsm.SetState("Instant Sprint"); instance.sprintFSM.Fsm.SetState("Instant Sprint"); instance.sprintFSM.Fsm.SetState("Dash Stab Dir"); if (PlayerData.instance.CurrentCrestID == "Toolmaster") { instance.sprintFSM.Fsm.SetState("Set Charged"); } } } } }