Stackable Items
Adds stacking the same item into one slotv0.1.5 - Fixes
- Fixed for the latest game update.
v0.1.4 - Fixes and Compatibility
- Now has Compatibility with KeepInventory by WhitetailStudios
Hiccup made the fixes shown below, all the credit for these fixes go to them.
- Add back some vanilla conditions that could cause issues in multiplayer and syncing
- ItemBeingStored. All four prefix/postfix pairs now save and restore the previous value instead of nulling it, fixing both the nesting clobber and the permanent leak if any patched method throws.
- DestroyByEating. Was an ObserversRpc with no owner check, so every client told the server to deselect the eater's slot. Now guarded to the local owner.
- The bug where buying items too fast could cause the whole stack to become unusable has been fixed.
- In the case you get a "Ghost Item" it will now discard when something in the stack is used/dropped so you may see 2+ items dissapear which is normal.
v0.1.3 - Changes
- You can no longer stack weapons. If you have stacked weapons in your old save then they will be sent to other slots.
v0.1.2 - Fix
- Accidentally made it so the mod only works when SaveBackups is enabled.
- No data will be lost if you downloaded without, it just wouldnt load.
v0.1.1 - Update
- Support for SaveBackups by hiccup
- Change the UI to display a stack just like the multiple bait.
v0.1.0 - Release
- Release of the mod.
