Changelog
0.12.26
- Fixed pirate fleets disappearing when another island loads.
- Fixed pirate corpse pickup, carrying, eating, seagull handling, and water behavior.
0.12.25
- Pirate corpses can be sold, eaten, grilled, and gambled.
- Cooked pirates now brown and burn like fish, with value affected by cooking, kill score, and gambling bonuses.
- Improved pirate corpse behavior in water, on boats, and after loading. Corpses can remain underwater for up to 60 seconds.
- The player's boat no longer slides back toward the island while left unattended.
0.10.12
- Fixed active pirate crews sometimes becoming invulnerable after an island transition.
- Pirate ships no longer disappear when another island loads.
- Rebalanced pirate combat, including lower weapon damage, 200 health per pirate, and improved lone-crew behavior.
- Improved fleet difficulty scaling based on each player's equipment, cargo, and distance from shore.
0.10.6
- Fixed player shots sometimes knocking pirate boats back without damaging their crews.
- Fixed pirates appearing in a T-pose for non-host players.
- Fixed players aboard pirate boats appearing on the host's boat for other players.
- Set pirate health to 250.
0.10.0
- Added hostile pirate fleet encounters beyond the island shoreline.
- Added difficulty scaling, hosted multiplayer support, sinking boats, and collectible pirate corpses.
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