How to Fish
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BeholdTeam-Behold_Pirates-0.12.26
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Changelog

0.12.26

  • Fixed pirate fleets disappearing when another island loads.
  • Fixed pirate corpse pickup, carrying, eating, seagull handling, and water behavior.

0.12.25

  • Pirate corpses can be sold, eaten, grilled, and gambled.
  • Cooked pirates now brown and burn like fish, with value affected by cooking, kill score, and gambling bonuses.
  • Improved pirate corpse behavior in water, on boats, and after loading. Corpses can remain underwater for up to 60 seconds.
  • The player's boat no longer slides back toward the island while left unattended.

0.10.12

  • Fixed active pirate crews sometimes becoming invulnerable after an island transition.
  • Pirate ships no longer disappear when another island loads.
  • Rebalanced pirate combat, including lower weapon damage, 200 health per pirate, and improved lone-crew behavior.
  • Improved fleet difficulty scaling based on each player's equipment, cargo, and distance from shore.

0.10.6

  • Fixed player shots sometimes knocking pirate boats back without damaging their crews.
  • Fixed pirates appearing in a T-pose for non-host players.
  • Fixed players aboard pirate boats appearing on the host's boat for other players.
  • Set pirate health to 250.

0.10.0

  • Added hostile pirate fleet encounters beyond the island shoreline.
  • Added difficulty scaling, hosted multiplayer support, sinking boats, and collectible pirate corpses.
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