SeagullDigestion
Seagulls actually eat the food they steal and leave a poop behind. Sells for a randomised price, and eating it costs you.Changelog
1.5.2
Housekeeping only — no gameplay change. The 1.5.1 balance fix is untouched and behaves identically.
- The version history moved out of the README into this file, so Thunderstore shows it on its own Changelog tab instead of burying it at the bottom of the page.
- Needed its own version because a Thunderstore release can never be edited or re-uploaded; the notes only reach the site attached to a new package.
1.5.1
- Fixed a balance of -$2,147,483,648 after selling poop. Selling at a negative price took the balance below zero, which is harmless on its own — but How To Fish - Extended reads any negative balance as proof that a payout wrapped past the integer limit, and "restores" it to $2,147,483,647. The next sale of anything positive then genuinely overflowed. The balance is now held between $0 and the limit, so neither half of that loop can start.
- Poop keeps its negative prices; a sale simply stops at $0 instead of going under.
- Payouts are bounded at the top too, so nothing else can push the balance past the limit either.
- New
ClampBalancesetting, on by default. There is no good reason to turn it off.
(1.3.2 and 1.4.x were internal builds and never released.)
1.3.1
Version bump only; 1.3.0 was already published and Thunderstore never allows re-uploading a version.
1.3.0
- The poop model is sized from the item it replaced instead of a fixed world
size, and capped, so it no longer fills the screen when held.
Scaleis now a multiplier around that fitted size; 1.0 is the new default. - The inventory icon uses the same mesh as the world model.
1.2.0
- Eating poop drains fullness, deals the unpayable remainder as damage, and always poisons you.
- Fish Effects no longer grants poop a timed effect, Drip luck, or an effect line.
1.1.0
- Fixed white poop: the game's custom item shader takes albedo from a texture, so a fresh material rendered untextured white. The original material is now cloned and its albedo map replaced.
- Sell price rolled per poop, encoded into the SyncVar that marks the item.
- Seagulls no longer target poop, and take a cooldown after eating.
