How to Fish
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Latest version
1.5.2
Last Updated
First Uploaded
Downloads
79
Likes
2
Size
46KB
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Changelog

1.5.2

Housekeeping only — no gameplay change. The 1.5.1 balance fix is untouched and behaves identically.

  • The version history moved out of the README into this file, so Thunderstore shows it on its own Changelog tab instead of burying it at the bottom of the page.
  • Needed its own version because a Thunderstore release can never be edited or re-uploaded; the notes only reach the site attached to a new package.

1.5.1

  • Fixed a balance of -$2,147,483,648 after selling poop. Selling at a negative price took the balance below zero, which is harmless on its own — but How To Fish - Extended reads any negative balance as proof that a payout wrapped past the integer limit, and "restores" it to $2,147,483,647. The next sale of anything positive then genuinely overflowed. The balance is now held between $0 and the limit, so neither half of that loop can start.
  • Poop keeps its negative prices; a sale simply stops at $0 instead of going under.
  • Payouts are bounded at the top too, so nothing else can push the balance past the limit either.
  • New ClampBalance setting, on by default. There is no good reason to turn it off.

(1.3.2 and 1.4.x were internal builds and never released.)

1.3.1

Version bump only; 1.3.0 was already published and Thunderstore never allows re-uploading a version.

1.3.0

  • The poop model is sized from the item it replaced instead of a fixed world size, and capped, so it no longer fills the screen when held. Scale is now a multiplier around that fitted size; 1.0 is the new default.
  • The inventory icon uses the same mesh as the world model.

1.2.0

  • Eating poop drains fullness, deals the unpayable remainder as damage, and always poisons you.
  • Fish Effects no longer grants poop a timed effect, Drip luck, or an effect line.

1.1.0

  • Fixed white poop: the game's custom item shader takes albedo from a texture, so a fresh material rendered untextured white. The original material is now cloned and its albedo map replaced.
  • Sell price rolled per poop, encoded into the SyncVar that marks the item.
  • Seagulls no longer target poop, and take a cooldown after eating.
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