Changelog
1.4.1
Changed: Restored the host-only shuffled perk bag. Each perk appears once per bag cycle and clients receive the host's result.
Fixed: Host-authoritative perk synchronization prevents clients from applying a different fish perk.
Fixed: Eating now broadcasts the server-authoritative perk to every peer; server-controlled buffs such as Juggernaut and client-side buffs now agree.
Fixed: Announcements use the game's observer chat RPC and are visible to connected clients.
Fixed: Quick Revive feedback is sent as a reliable server event, so its sound/effect is not lost when the health SyncVar changes too quickly.
1.3.0
Added: Quick Revive's resurrection vignette and sound effects.
Fixed: Quick Fix no longer heals or restores hunger while the player is dead.
Changed: Hardline's trickshot score multiplier increased from 20% to 35%.
1.2.0
Added: Quick Revive perk. During an active boss fight, it prevents your death and restores you while another player remains alive.
Added: Chat announcements when a player obtains or consumes a perk.
Added: Chat announcements when an active perk effect expires.
Fixed: Stopping Power now modifies the damage value used by actual weapon shots before Juggernaut reduces incoming damage (PvP).
1.1.1
Fixed: Perk seed now combines ObjectId + creature name + position for uniform distribution.
Result: Each fish now gets truly random perks based on multiple attributes, not just ID.
1.1.0
Added: Quick Fix and Hardline perks.
Added: HUD toggle option (use Mod Menu to show/hide active perk display).
1.0.0
Initial release with 5 core Call of Duty-style perks.
In-game HUD display and inspection panel integration.
Persistence system for perk assignments across saves.
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